My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Mega Minion Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Baby Dragon Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Inferno Dragon Lava Hound
Giant Snowball
Minions Mega Minion Baby Dragon Balloon Inferno Dragon Lava Hound
Zap
Minions Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Tesla
The Log
Earthquake
Tesla
Arrows
Minions Lava Hound
Royal Delivery
Minions Mega Minion Baby Dragon Balloon Inferno Dragon Lava Hound
Fireball
Minions Tesla Mega Minion Baby Dragon Balloon Inferno Dragon Lava Hound
Poison
Minions Mega Minion Balloon Lava Hound
Lightning
Tesla Mega Minion Baby Dragon Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mega Minion Tesla Baby Dragon Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Mega Minion Tesla

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Balloon Minions Baby Dragon Lava Hound
Minions
Lava Hound Zap Baby Dragon Balloon Inferno Dragon
Tesla
Mega Minion
Zap Lava Hound Baby Dragon Balloon
Baby Dragon
Lava Hound Zap Minions Mega Minion Balloon Inferno Dragon
Balloon
Zap Lava Hound Minions Mega Minion Baby Dragon
Inferno Dragon
Lava Hound Minions Baby Dragon
Lava Hound
Minions Mega Minion Baby Dragon Balloon Inferno Dragon Zap

Defense Synergies 1 11

Zap
Mega Minion Minions Tesla Baby Dragon Inferno Dragon
Minions
Zap Tesla Baby Dragon
Tesla
Zap Minions Mega Minion Baby Dragon Inferno Dragon
Mega Minion
Zap Tesla Baby Dragon
Baby Dragon
Zap Minions Tesla Mega Minion Inferno Dragon
Balloon
Inferno Dragon
Zap Tesla Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Mega Minion Baby Dragon
Inferno Dragon Zap Minions Tesla Mega Minion
Tesla Minions Mega Minion Inferno Dragon
Tesla Inferno Dragon Minions Mega Minion
Zap Minions Tesla Mega Minion Baby Dragon
Minions Tesla Mega Minion Inferno Dragon Zap Baby Dragon
Zap Tesla Baby Dragon
Tesla Inferno Dragon Minions
Tesla
Minions Zap Tesla Mega Minion Baby Dragon
Minions Tesla Mega Minion Inferno Dragon Zap Baby Dragon
Tesla Zap Minions
Zap Minions Tesla Mega Minion Baby Dragon
Inferno Dragon Tesla
Zap Tesla Inferno Dragon
Tesla Minions
Tesla Zap Minions Mega Minion Baby Dragon
Zap Baby Dragon Minions Tesla Mega Minion Inferno Dragon
Tesla Inferno Dragon
Minions Tesla Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla
Zap Tesla Mega Minion Baby Dragon Inferno Dragon
Zap Minions
Zap Tesla
Tesla Inferno Dragon
Zap Minions Tesla Baby Dragon
Minions Tesla Mega Minion
Tesla Inferno Dragon
Zap Minions Mega Minion Baby Dragon Inferno Dragon
Tesla Mega Minion Inferno Dragon
Inferno Dragon Minions Tesla Mega Minion
Zap
Tesla
Tesla Baby Dragon
Tesla Zap Minions Mega Minion Baby Dragon Inferno Dragon
Minions Zap Tesla Mega Minion Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Minions Mega Minion Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Minions
Zap
Zap Baby Dragon
Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Minions
Zap Mega Minion Baby Dragon
Zap Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Mega Minion Inferno Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Minions Mega Minion
Mega Minion
Zap
Zap
Zap Minions
Zap Mega Minion Baby Dragon
Mega Minion Baby Dragon
Zap Baby Dragon
Zap
Mega Minion
Zap Minions Baby Dragon
Zap
Zap Baby Dragon

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