My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Wizard Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner Inferno Dragon Lava Hound
Giant Snowball
Goblin Gang Barbarians Baby Dragon Miner Inferno Dragon Lava Hound
Zap
Goblin Gang Inferno Dragon Lava Hound
Barbarian Barrel
Goblin Gang Barbarians Electro Wizard
The Log
Goblin Gang Barbarians
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang Lava Hound
Royal Delivery
Goblin Gang Barbarians Baby Dragon Miner Electro Wizard Inferno Dragon Lava Hound
Fireball
Goblin Gang Barbarians Baby Dragon Electro Wizard Inferno Dragon Lava Hound
Poison
Goblin Gang Barbarians Electro Wizard Lava Hound
Lightning
Baby Dragon Electro Wizard Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Miner Fireball Baby Dragon Electro Wizard Inferno Dragon Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Miner Fireball Baby Dragon

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Baby Dragon Lava Hound
Barbarians
Fireball
Lava Hound Baby Dragon Miner Electro Wizard
Baby Dragon
Lava Hound Goblin Gang Fireball Miner Electro Wizard Inferno Dragon
Miner
Goblin Gang Lava Hound Fireball Baby Dragon Electro Wizard Inferno Dragon
Electro Wizard
Fireball Baby Dragon Miner
Inferno Dragon
Lava Hound Baby Dragon Miner
Lava Hound
Fireball Baby Dragon Miner Inferno Dragon Goblin Gang

Defense Synergies 0 8

Goblin Gang
Barbarians Miner Electro Wizard Inferno Dragon
Barbarians
Goblin Gang
Fireball
Miner Electro Wizard
Baby Dragon
Inferno Dragon
Miner
Goblin Gang Fireball
Electro Wizard
Goblin Gang Fireball Inferno Dragon
Inferno Dragon
Goblin Gang Baby Dragon Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Electro Wizard
Barbarians Inferno Dragon Goblin Gang Electro Wizard
Goblin Gang Barbarians Electro Wizard Inferno Dragon
Barbarians Inferno Dragon Goblin Gang Electro Wizard
Barbarians Fireball
Goblin Gang Fireball Baby Dragon Electro Wizard
Electro Wizard Inferno Dragon Goblin Gang Fireball Baby Dragon
Barbarians Fireball Baby Dragon Electro Wizard
Barbarians Inferno Dragon Goblin Gang
Goblin Gang Barbarians Miner Electro Wizard
Goblin Gang Barbarians Electro Wizard Fireball Baby Dragon
Inferno Dragon Goblin Gang Fireball Baby Dragon Electro Wizard
Barbarians Goblin Gang Fireball Electro Wizard
Fireball Goblin Gang Barbarians Baby Dragon Electro Wizard
Barbarians Inferno Dragon Goblin Gang Electro Wizard
Barbarians Goblin Gang Fireball Electro Wizard Inferno Dragon
Barbarians Goblin Gang Fireball Electro Wizard
Fireball Goblin Gang Barbarians Baby Dragon Electro Wizard
Baby Dragon Barbarians Fireball Electro Wizard Inferno Dragon
Barbarians Electro Wizard Inferno Dragon
Goblin Gang Barbarians Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Baby Dragon Miner Inferno Dragon
Goblin Gang Barbarians Electro Wizard
Goblin Gang Barbarians Fireball Electro Wizard
Barbarians Goblin Gang Inferno Dragon
Fireball Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Barbarians Fireball Electro Wizard
Barbarians Inferno Dragon
Electro Wizard Barbarians Fireball Baby Dragon Inferno Dragon
Goblin Gang Barbarians Inferno Dragon
Inferno Dragon Barbarians
Barbarians Fireball Electro Wizard
Barbarians Goblin Gang Fireball
Barbarians Fireball Baby Dragon
Goblin Gang Barbarians Electro Wizard Fireball Baby Dragon Inferno Dragon
Barbarians Fireball Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Miner Electro Wizard
Fireball Baby Dragon Miner
Barbarians Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball Miner
Goblin Gang Fireball Electro Wizard
Miner Fireball Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball
Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Inferno Dragon
Fireball Miner Baby Dragon Electro Wizard
Fireball Baby Dragon Miner
Fireball Miner Baby Dragon
Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball
Fireball Miner
Fireball Electro Wizard
Fireball
Electro Wizard Goblin Gang Barbarians Fireball
Fireball Baby Dragon Electro Wizard
Fireball
Fireball Miner Goblin Gang Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Miner Electro Wizard

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