My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Elite Barbarians
Giant Snowball
Spear Goblins Goblin Gang Witch
Zap
Spear Goblins Goblin Gang Witch
Barbarian Barrel
Spear Goblins Knight Goblin Gang Elite Barbarians Witch Electro Wizard
The Log
Spear Goblins Goblin Gang Elite Barbarians Witch
Earthquake
Spear Goblins Goblin Gang Witch
Arrows
Spear Goblins Goblin Gang Witch
Royal Delivery
Spear Goblins Knight Goblin Gang Elite Barbarians Witch Electro Wizard
Fireball
Goblin Gang Elite Barbarians Witch Electro Wizard
Poison
Spear Goblins Goblin Gang Witch Electro Wizard
Lightning
Knight Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Rage Knight Goblin Gang Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Rage Knight

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Goblin Gang Elite Barbarians
Zap
Elite Barbarians Electro Wizard Spear Goblins Knight Witch
Knight
Spear Goblins Goblin Gang Zap Elite Barbarians Witch Electro Wizard
Goblin Gang
Knight Spear Goblins
Elite Barbarians
Zap Rage Spear Goblins Knight
Rage
Elite Barbarians Witch Electro Wizard
Witch
Rage Zap Knight
Electro Wizard
Zap Knight Rage

Defense Synergies 4 10

Spear Goblins
Knight Zap Goblin Gang Electro Wizard
Zap
Electro Wizard Spear Goblins Knight Goblin Gang Elite Barbarians Witch
Knight
Spear Goblins Goblin Gang Electro Wizard Zap Witch
Goblin Gang
Knight Spear Goblins Zap Electro Wizard
Elite Barbarians
Zap
Rage
Witch
Zap Knight Electro Wizard
Electro Wizard
Zap Knight Spear Goblins Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Electro Wizard
Elite Barbarians Zap Knight Goblin Gang Witch Electro Wizard
Goblin Gang Witch Knight Elite Barbarians Electro Wizard
Elite Barbarians Witch Knight Goblin Gang Electro Wizard
Elite Barbarians
Goblin Gang Spear Goblins Zap Electro Wizard
Electro Wizard Spear Goblins Zap Goblin Gang Witch
Zap Electro Wizard
Witch Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Spear Goblins Electro Wizard
Goblin Gang Witch Electro Wizard Spear Goblins Zap Knight
Spear Goblins Zap Goblin Gang Witch Electro Wizard
Zap Knight Goblin Gang Elite Barbarians Witch Electro Wizard
Zap Goblin Gang Witch Electro Wizard
Elite Barbarians Knight Goblin Gang Electro Wizard
Zap Goblin Gang Elite Barbarians Electro Wizard
Knight Goblin Gang Elite Barbarians Witch Electro Wizard
Spear Goblins Zap Knight Goblin Gang Elite Barbarians Witch Electro Wizard
Zap Witch Spear Goblins Knight Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Spear Goblins Knight Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Knight Goblin Gang Elite Barbarians
Goblin Gang Spear Goblins Zap Knight Elite Barbarians Witch Electro Wizard
Goblin Gang Zap Knight Elite Barbarians Electro Wizard
Knight Goblin Gang Elite Barbarians Witch
Zap Goblin Gang Witch Electro Wizard
Goblin Gang Spear Goblins Knight Elite Barbarians Witch Electro Wizard
Knight Elite Barbarians
Zap Electro Wizard Spear Goblins Knight Elite Barbarians Witch
Witch Goblin Gang
Knight Elite Barbarians Witch
Zap Elite Barbarians Electro Wizard
Elite Barbarians Knight Goblin Gang Witch
Witch
Goblin Gang Elite Barbarians Witch Electro Wizard Spear Goblins Zap Knight
Zap Elite Barbarians Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Electro Wizard
Knight
Zap
Spear Goblins Zap Witch
Witch
Zap
Zap
Goblin Gang Elite Barbarians Electro Wizard
Zap Knight Electro Wizard
Zap
Knight Elite Barbarians
Zap Elite Barbarians
Spear Goblins Zap Witch
Zap Electro Wizard
Zap Witch
Zap
Zap Witch
Witch
Zap Witch Electro Wizard
Zap Witch
Zap
Elite Barbarians Zap Witch Electro Wizard
Zap Electro Wizard Witch
Elite Barbarians
Zap
Zap Electro Wizard
Zap Electro Wizard Spear Goblins Goblin Gang Witch
Zap Witch Electro Wizard
Knight Goblin Gang Electro Wizard
Zap
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard

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