My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Bad
F2P score
RIP

3 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Dark Prince
Giant Snowball
Hog Rider Goblin Barrel
Zap
Goblin Barrel Dark Prince
Barbarian Barrel
Knight Goblin Barrel Dark Prince Electro Wizard
The Log
Hog Rider Goblin Barrel Dark Prince
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Hog Rider Goblin Barrel Dark Prince Electro Wizard
Fireball
Hog Rider Goblin Barrel Electro Wizard
Poison
Electro Wizard
Lightning
Knight Dark Prince Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Barrel Hog Rider Dark Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Barrel

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Dark Prince The Log Mega Knight
Knight
Hog Rider Goblin Barrel Zap The Log Electro Wizard
Hog Rider
Zap Knight The Log Goblin Barrel Dark Prince Electro Wizard Mega Knight
Goblin Barrel
Knight Dark Prince Hog Rider Mega Knight
Dark Prince
Goblin Barrel Zap Hog Rider Electro Wizard
The Log
Hog Rider Zap Knight Mega Knight
Electro Wizard
Zap Knight Hog Rider Dark Prince Mega Knight
Mega Knight
Zap Hog Rider Goblin Barrel The Log Electro Wizard

Defense Synergies 3 9

Zap
Electro Wizard Mega Knight Knight Dark Prince The Log
Knight
Electro Wizard Zap The Log
Hog Rider
Goblin Barrel
Dark Prince
Zap The Log Electro Wizard
The Log
Zap Knight Dark Prince Electro Wizard Mega Knight
Electro Wizard
Zap Knight Dark Prince The Log Mega Knight
Mega Knight
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log Electro Wizard
Zap Knight Dark Prince The Log Electro Wizard Mega Knight
Mega Knight Knight Dark Prince Electro Wizard
Knight Dark Prince Electro Wizard Mega Knight
Dark Prince The Log Mega Knight
The Log Zap Dark Prince Electro Wizard Mega Knight
Electro Wizard Zap
Zap The Log Electro Wizard Mega Knight
Knight Dark Prince Electro Wizard Mega Knight
Electro Wizard Zap Knight Dark Prince The Log Mega Knight
Zap Electro Wizard
Mega Knight Zap Knight Dark Prince The Log Electro Wizard
Mega Knight Zap Dark Prince The Log Electro Wizard
Knight Electro Wizard Mega Knight
Zap The Log Electro Wizard Mega Knight
Mega Knight Knight Dark Prince Electro Wizard
Mega Knight Zap Knight Dark Prince The Log Electro Wizard
Zap The Log Knight Dark Prince Electro Wizard Mega Knight
Electro Wizard
Dark Prince Mega Knight Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Dark Prince Electro Wizard
Electro Wizard Zap Knight The Log Mega Knight
Mega Knight Zap Knight Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Zap Knight The Log Electro Wizard
Knight Dark Prince Mega Knight
Zap Electro Wizard
Dark Prince Knight Electro Wizard
Mega Knight Knight Dark Prince
Zap Electro Wizard Mega Knight Knight Dark Prince The Log
Mega Knight Knight Dark Prince
Mega Knight Zap Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Knight
Mega Knight
Electro Wizard Zap Knight Dark Prince The Log
Mega Knight Zap Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log Electro Wizard
The Log
Knight Dark Prince The Log
Zap Dark Prince The Log Mega Knight
Zap
The Log
The Log Zap
The Log Zap
Electro Wizard
Zap Knight Dark Prince The Log Electro Wizard
Zap
Knight The Log
Zap The Log
Zap The Log
The Log Mega Knight
Zap Dark Prince The Log Electro Wizard Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Dark Prince Mega Knight
The Log Zap Electro Wizard
Zap The Log Mega Knight
Zap The Log
Zap Electro Wizard
Zap Electro Wizard
Zap The Log Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Dark Prince
Zap Electro Wizard
The Log
Knight Dark Prince Electro Wizard Mega Knight
The Log Zap
Zap
Dark Prince Mega Knight
Zap The Log Electro Wizard
Zap Electro Wizard
Zap Dark Prince The Log Electro Wizard Mega Knight

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