My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang X-Bow
Barbarian Barrel
Knight Goblin Gang Tesla X-Bow Electro Wizard
The Log
Goblin Gang X-Bow
Earthquake
Goblin Gang Tesla X-Bow
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Electro Wizard
Fireball
Goblin Gang Tesla X-Bow Electro Wizard
Poison
Goblin Gang X-Bow Electro Wizard
Lightning
Knight Tesla X-Bow Electro Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Tesla Fireball Electro Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball X-Bow Electro Wizard Knight The Log
Knight
Goblin Gang X-Bow Zap Fireball The Log Electro Wizard
Goblin Gang
Knight X-Bow
Tesla
Fireball
Zap X-Bow Knight The Log Electro Wizard
X-Bow
Zap Knight Fireball The Log Goblin Gang
The Log
X-Bow Zap Knight Fireball
Electro Wizard
Zap Knight Fireball

Defense Synergies 12 15

Zap
Fireball Electro Wizard Knight Goblin Gang Tesla X-Bow The Log
Knight
Goblin Gang Tesla X-Bow Electro Wizard Zap Fireball The Log
Goblin Gang
Knight Tesla Zap X-Bow The Log Electro Wizard
Tesla
Knight Goblin Gang X-Bow The Log Zap Fireball Electro Wizard
Fireball
Zap X-Bow The Log Knight Tesla Electro Wizard
X-Bow
Knight Tesla Fireball The Log Zap Goblin Gang Electro Wizard
The Log
Tesla Fireball X-Bow Zap Knight Goblin Gang Electro Wizard
Electro Wizard
Zap Knight Goblin Gang Tesla Fireball X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball X-Bow The Log Electro Wizard
Zap Knight Goblin Gang Tesla X-Bow The Log Electro Wizard
Goblin Gang Tesla Knight Electro Wizard
Tesla Knight Goblin Gang Electro Wizard
Fireball X-Bow The Log
Goblin Gang Fireball The Log Zap Tesla X-Bow Electro Wizard
Tesla Electro Wizard Zap Goblin Gang Fireball X-Bow
Zap Tesla Fireball X-Bow The Log Electro Wizard
Tesla Goblin Gang X-Bow
Knight Goblin Gang Tesla Electro Wizard
Goblin Gang Electro Wizard Zap Knight Tesla Fireball X-Bow The Log
Tesla Zap Goblin Gang Fireball Electro Wizard
Tesla Zap Knight Goblin Gang Fireball X-Bow The Log Electro Wizard
Fireball Zap Goblin Gang Tesla X-Bow The Log Electro Wizard
Knight Goblin Gang Tesla X-Bow Electro Wizard
Zap Goblin Gang Tesla Fireball X-Bow The Log Electro Wizard
Tesla Knight Goblin Gang Fireball X-Bow Electro Wizard
Tesla Fireball Zap Knight Goblin Gang X-Bow The Log Electro Wizard
Zap The Log Knight Tesla Fireball Electro Wizard
Tesla Electro Wizard
Goblin Gang Knight Tesla Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tesla Fireball X-Bow Electro Wizard
Fireball Electro Wizard Zap Knight Goblin Gang Tesla X-Bow The Log
Goblin Gang Zap Knight The Log Electro Wizard
Goblin Gang Zap Knight Tesla Fireball X-Bow The Log Electro Wizard
Knight Goblin Gang Tesla
Fireball Zap Goblin Gang Tesla Electro Wizard
Goblin Gang Knight Tesla Fireball Electro Wizard
Knight Tesla
Zap Electro Wizard Knight Fireball X-Bow The Log
Goblin Gang Tesla
Knight Tesla
Zap Fireball The Log Electro Wizard
Knight Goblin Gang Tesla Fireball
Tesla Fireball
Goblin Gang Tesla Electro Wizard Zap Knight Fireball X-Bow The Log
Zap Tesla Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow The Log
Fireball Zap X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Knight Fireball The Log
Fireball Zap The Log
Fireball Zap
The Log
Fireball X-Bow The Log Zap
Fireball The Log Zap X-Bow
Goblin Gang Fireball X-Bow Electro Wizard
Zap Knight Fireball X-Bow The Log Electro Wizard
Fireball Zap
Knight Fireball The Log
Fireball X-Bow
Zap Fireball X-Bow The Log
X-Bow Zap Fireball The Log
Fireball X-Bow The Log
Fireball
Zap Fireball X-Bow The Log Electro Wizard
Zap Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Zap Fireball X-Bow The Log
Zap The Log Fireball
Fireball X-Bow The Log Zap Electro Wizard
Fireball Zap X-Bow The Log
Fireball Zap X-Bow The Log
Zap Fireball X-Bow Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball X-Bow The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Goblin Gang Fireball X-Bow
Fireball Zap Electro Wizard
The Log Fireball
Fireball Knight Goblin Gang Electro Wizard
The Log Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball X-Bow The Log Electro Wizard

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