My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elite Barbarians Hog Rider Wizard
Fireball
Goblin Gang Elite Barbarians Hog Rider Wizard Elixir Collector
Poison
Goblin Gang Wizard Elixir Collector
Lightning
Knight Elite Barbarians Wizard Elixir Collector
Rocket
Elite Barbarians Hog Rider Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Hog Rider Wizard Elite Barbarians Elixir Collector Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Hog Rider

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Elite Barbarians Wizard The Log
Goblin Gang
Knight Hog Rider
Elite Barbarians
Knight Hog Rider Wizard The Log
Hog Rider
Knight Goblin Gang Lightning The Log Elite Barbarians Wizard
Wizard
Knight Elite Barbarians Hog Rider
Elixir Collector
Lightning
Hog Rider
The Log
Hog Rider Knight Elite Barbarians

Defense Synergies 1 7

Knight
Goblin Gang Wizard The Log
Goblin Gang
Knight The Log
Elite Barbarians
Wizard The Log
Hog Rider
Wizard
Knight Elite Barbarians The Log
Elixir Collector
Lightning
The Log
The Log
Knight Goblin Gang Elite Barbarians Wizard Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Wizard The Log
Elite Barbarians Knight Goblin Gang The Log
Goblin Gang Knight Elite Barbarians Lightning
Elite Barbarians Knight Goblin Gang
Lightning Elite Barbarians The Log
Goblin Gang The Log
Lightning Goblin Gang Wizard
Lightning The Log
Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians
Goblin Gang Knight Wizard The Log
Goblin Gang Wizard
Knight Goblin Gang Elite Barbarians Wizard Lightning The Log
Wizard Goblin Gang The Log
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians Lightning The Log
Wizard Knight Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Wizard The Log
Wizard The Log Knight
Elite Barbarians
Goblin Gang Wizard Knight Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Wizard Lightning The Log
Goblin Gang Knight Elite Barbarians Lightning The Log
Goblin Gang Lightning Knight Elite Barbarians The Log
Knight Goblin Gang Elite Barbarians
Wizard Goblin Gang
Goblin Gang Knight Elite Barbarians Lightning
Knight Elite Barbarians
Lightning Knight Elite Barbarians The Log
Goblin Gang
Knight Elite Barbarians
Lightning Elite Barbarians The Log
Elite Barbarians Lightning Knight Goblin Gang Wizard
Wizard
Goblin Gang Elite Barbarians Knight Lightning The Log
Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight The Log
The Log
Lightning The Log
Lightning Knight The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard Lightning
The Log Wizard Lightning
Lightning Goblin Gang Elite Barbarians
Lightning Knight Wizard The Log
Lightning Wizard
Lightning Knight Elite Barbarians The Log
Lightning
Lightning Elite Barbarians The Log
Lightning Wizard The Log
Lightning Wizard The Log
Lightning
Lightning
Lightning Wizard The Log
Lightning Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning The Log
The Log Wizard
The Log Wizard Lightning
Lightning Wizard The Log
Lightning The Log
Elite Barbarians Lightning Wizard
Lightning Wizard
Lightning Elite Barbarians
Lightning Wizard The Log
Lightning
Wizard Lightning The Log
Lightning Goblin Gang
Lightning Wizard
The Log
Lightning Knight Goblin Gang Wizard
The Log Wizard Lightning
Lightning
Elite Barbarians
Goblin Gang Elite Barbarians Lightning The Log
Lightning
Lightning The Log

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