My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Valkyrie
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Valkyrie Inferno Dragon
Fireball
Goblin Gang Inferno Dragon
Poison
Goblin Gang
Lightning
Knight Valkyrie Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Goblin Gang Tornado Fireball Valkyrie Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Goblin Gang Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Fireball
Goblin Gang
Knight Valkyrie Giant
Fireball
Tornado Knight Giant
Valkyrie
Goblin Gang Giant Tornado
Giant
Rage Goblin Gang Fireball Valkyrie Tornado
Rage
Giant
Tornado
Fireball Valkyrie Giant
Inferno Dragon

Defense Synergies 2 7

Knight
Goblin Gang Fireball Tornado
Goblin Gang
Knight Valkyrie Inferno Dragon
Fireball
Tornado Knight Valkyrie
Valkyrie
Goblin Gang Fireball Tornado
Giant
Rage
Tornado
Fireball Knight Valkyrie Inferno Dragon
Inferno Dragon
Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie
Inferno Dragon Knight Goblin Gang Valkyrie
Goblin Gang Tornado Knight Valkyrie Inferno Dragon
Inferno Dragon Knight Goblin Gang Valkyrie
Fireball Valkyrie Tornado
Goblin Gang Fireball Tornado Valkyrie
Tornado Inferno Dragon Goblin Gang Fireball
Fireball Valkyrie
Inferno Dragon Goblin Gang Tornado
Knight Goblin Gang Tornado Valkyrie
Goblin Gang Valkyrie Knight Fireball Tornado
Inferno Dragon Goblin Gang Fireball Tornado
Knight Goblin Gang Fireball Valkyrie
Fireball Valkyrie Goblin Gang Tornado
Inferno Dragon Knight Goblin Gang
Tornado Goblin Gang Fireball Inferno Dragon
Knight Goblin Gang Fireball Valkyrie Tornado
Fireball Knight Goblin Gang Valkyrie Tornado
Valkyrie Tornado Knight Fireball Inferno Dragon
Tornado Inferno Dragon
Goblin Gang Valkyrie Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Fireball
Fireball Knight Goblin Gang Valkyrie Inferno Dragon
Goblin Gang Knight Valkyrie
Goblin Gang Valkyrie Knight Fireball Tornado
Knight Goblin Gang Valkyrie Inferno Dragon
Fireball Goblin Gang Tornado
Goblin Gang Knight Fireball Valkyrie
Knight Valkyrie Inferno Dragon
Knight Fireball Valkyrie Tornado Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight Valkyrie
Fireball Valkyrie Tornado
Knight Goblin Gang Fireball Valkyrie
Fireball Valkyrie
Goblin Gang Knight Fireball Valkyrie Tornado Inferno Dragon
Valkyrie Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Tornado
Fireball
Knight Fireball Valkyrie
Fireball Valkyrie
Fireball Tornado
Tornado
Fireball Tornado
Fireball Tornado
Goblin Gang Fireball Tornado
Knight Fireball Valkyrie Tornado
Fireball Tornado
Knight Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Tornado
Fireball
Fireball Valkyrie Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Valkyrie
Inferno Dragon
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball
Fireball
Fireball
Fireball
Fireball
Goblin Gang Fireball
Fireball Tornado
Fireball
Fireball Knight Goblin Gang Valkyrie
Fireball
Fireball Tornado
Goblin Gang Fireball Tornado
Fireball Tornado
Fireball Tornado

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