My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Witch
Zap
Royal Giant Witch
Barbarian Barrel
Knight Witch
The Log
Royal Giant Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Mini P.E.K.K.A Witch
Fireball
Witch
Poison
Witch
Lightning
Knight Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Fireball Mini P.E.K.K.A Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Royal Giant Mini P.E.K.K.A Witch The Log
Knight
Zap Fireball Witch The Log
Royal Giant
Fireball Zap Rocket Witch The Log
Fireball
Zap Royal Giant Knight The Log
Mini P.E.K.K.A
Zap The Log
Rocket
Royal Giant
Witch
Zap Knight Royal Giant
The Log
Zap Knight Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 4 11

Zap
Fireball Mini P.E.K.K.A Knight Witch The Log
Knight
Zap Fireball Mini P.E.K.K.A Witch The Log
Royal Giant
Fireball
Zap The Log Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Knight Fireball Witch
Rocket
The Log
Witch
Zap Knight Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Zap Knight Rocket Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Fireball The Log
Mini P.E.K.K.A Zap Knight Witch The Log
Mini P.E.K.K.A Rocket Witch Knight
Mini P.E.K.K.A Witch Knight
Fireball Mini P.E.K.K.A Rocket The Log
Fireball The Log Zap
Rocket Zap Fireball Witch
Rocket Zap Fireball The Log
Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A
Witch Zap Knight Fireball The Log
Zap Fireball Witch
Mini P.E.K.K.A Zap Knight Fireball Rocket Witch The Log
Fireball Rocket Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight
Rocket Zap Fireball Mini P.E.K.K.A The Log
Knight Fireball Mini P.E.K.K.A Witch
Fireball Zap Knight Witch The Log
Zap Witch The Log Knight Fireball
Mini P.E.K.K.A
Knight Fireball Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Fireball Witch
Fireball Zap Knight Mini P.E.K.K.A Rocket The Log
Zap Knight Mini P.E.K.K.A Rocket Witch The Log
Mini P.E.K.K.A Rocket Zap Knight Fireball The Log
Knight Mini P.E.K.K.A Witch
Fireball Rocket Zap Witch
Mini P.E.K.K.A Rocket Knight Fireball Witch
Mini P.E.K.K.A Knight
Zap Rocket Knight Fireball Mini P.E.K.K.A Witch The Log
Witch
Knight Mini P.E.K.K.A Witch
Rocket Zap Fireball The Log
Mini P.E.K.K.A Rocket Knight Fireball Witch
Fireball Witch
Witch Zap Knight Fireball Mini P.E.K.K.A Rocket The Log
Zap Fireball Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rocket The Log
Fireball Zap The Log
Rocket Fireball The Log
Knight Fireball Rocket The Log
Fireball Rocket Zap The Log
Fireball Zap Rocket Witch
Witch The Log
Fireball The Log Zap
Fireball The Log Zap
Rocket Fireball Mini P.E.K.K.A
Rocket Zap Knight Fireball The Log
Fireball Zap Rocket
Rocket Knight Fireball The Log
Fireball Rocket
Zap Fireball The Log
Rocket Zap Fireball Witch The Log
Fireball Rocket The Log
Fireball Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Fireball Mini P.E.K.K.A The Log
Rocket Zap Fireball Witch The Log
Rocket Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Zap Fireball The Log
Zap The Log Fireball Witch
Witch
Fireball The Log Zap Witch
Fireball Zap Witch The Log
Fireball Rocket Zap The Log
Zap Fireball Witch
Zap Rocket Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball Rocket The Log
Zap Rocket Fireball
Rocket Fireball The Log
Zap Fireball Rocket Witch
Fireball Rocket Zap Witch
The Log Fireball
Fireball Knight Mini P.E.K.K.A Rocket
The Log Zap Fireball
Rocket Zap Fireball
Zap Fireball Rocket Witch The Log
Zap Fireball Rocket Witch
Zap Fireball Rocket Witch The Log

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