My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Furnace Three Musketeers Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Three Musketeers Miner
Giant Snowball
Goblin Gang Battle Ram Furnace Three Musketeers Miner
Zap
Goblin Gang Battle Ram Furnace Three Musketeers
Barbarian Barrel
Knight Goblin Gang Battle Ram Furnace Three Musketeers Executioner
The Log
Goblin Gang Battle Ram Furnace Three Musketeers
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Knight Goblin Gang Battle Ram Three Musketeers Executioner Miner
Fireball
Goblin Gang Battle Ram Furnace Three Musketeers Executioner
Poison
Goblin Gang Furnace Three Musketeers Executioner
Lightning
Knight Battle Ram Furnace Three Musketeers Executioner
Rocket
Furnace Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Executioner Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Goblin Gang Miner Battle Ram Furnace Executioner Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Goblin Gang Miner

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Battle Ram Three Musketeers Executioner Furnace Miner
Goblin Gang
Knight Miner Battle Ram Three Musketeers Mirror
Battle Ram
Knight Goblin Gang Furnace Three Musketeers Mirror
Furnace
Miner Knight Battle Ram Mirror
Three Musketeers
Knight Goblin Gang Battle Ram Mirror Miner
Mirror
Miner Goblin Gang Battle Ram Furnace Three Musketeers
Executioner
Knight Miner
Miner
Goblin Gang Furnace Mirror Knight Three Musketeers Executioner

Defense Synergies 3 6

Knight
Goblin Gang Executioner Furnace Three Musketeers
Goblin Gang
Knight Furnace Mirror Miner
Battle Ram
Furnace
Mirror Knight Goblin Gang
Three Musketeers
Knight
Mirror
Furnace Goblin Gang Executioner
Executioner
Knight Mirror
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner
Knight Goblin Gang Furnace Three Musketeers Executioner
Goblin Gang Furnace Three Musketeers Knight Executioner
Three Musketeers Knight Goblin Gang Furnace
Goblin Gang Furnace Executioner
Furnace Three Musketeers Goblin Gang Executioner
Three Musketeers Goblin Gang Furnace
Knight Goblin Gang Miner
Goblin Gang Executioner Knight Furnace
Three Musketeers Executioner Goblin Gang Furnace
Furnace Knight Goblin Gang Three Musketeers
Three Musketeers Executioner Goblin Gang Furnace
Knight Goblin Gang Furnace Three Musketeers
Goblin Gang Furnace Three Musketeers
Three Musketeers Knight Goblin Gang Furnace Executioner
Knight Goblin Gang Furnace Three Musketeers Executioner
Furnace Executioner Knight
Three Musketeers
Goblin Gang Knight Furnace Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Furnace
Knight Goblin Gang Executioner Miner
Goblin Gang Knight Furnace
Goblin Gang Knight
Knight Goblin Gang Three Musketeers Executioner
Furnace Executioner Goblin Gang Three Musketeers
Goblin Gang Knight Furnace
Knight
Knight
Goblin Gang Three Musketeers
Knight
Knight Goblin Gang Three Musketeers Executioner
Furnace Three Musketeers Executioner
Goblin Gang Knight Furnace Three Musketeers Executioner
Executioner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Executioner Miner
Miner
Knight
Executioner Furnace
Executioner Furnace
Furnace Executioner
Executioner
Miner
Goblin Gang Three Musketeers
Miner Knight
Executioner
Knight Three Musketeers Executioner Miner
Furnace
Furnace Three Musketeers Executioner
Furnace Three Musketeers Executioner
Three Musketeers
Three Musketeers Executioner
Miner
Furnace Executioner
Miner Executioner
Miner
Miner
Furnace Executioner
Miner
Goblin Gang
Three Musketeers Executioner
Miner Knight Goblin Gang Three Musketeers Executioner
Executioner
Three Musketeers Executioner
Goblin Gang
Executioner
Executioner Miner

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