My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
RIP
F2P score
RIP

3 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Dark Prince Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Dark Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Graveyard Lava Hound
Giant Snowball
Baby Dragon Graveyard Lava Hound
Zap
Dark Prince Graveyard Lava Hound
Barbarian Barrel
Knight Dark Prince Graveyard
The Log
Dark Prince Graveyard
Earthquake
Graveyard
Arrows
Graveyard Lava Hound
Royal Delivery
Knight Baby Dragon Dark Prince Graveyard Lava Hound
Fireball
Baby Dragon Lava Hound
Poison
Graveyard Lava Hound
Lightning
Knight Baby Dragon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Baby Dragon Dark Prince Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Baby Dragon Dark Prince Freeze Poison Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Knight Baby Dragon Dark Prince

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Graveyard Poison
Rage
Dark Prince
Baby Dragon
Knight Graveyard Lava Hound Dark Prince Poison
Dark Prince
Rage Baby Dragon Poison Graveyard
Freeze
Graveyard Poison
Poison
Graveyard Lava Hound Knight Baby Dragon Dark Prince Freeze
Graveyard
Knight Baby Dragon Freeze Poison Dark Prince Lava Hound
Lava Hound
Baby Dragon Poison Graveyard

Defense Synergies 0 4

Knight
Baby Dragon Poison
Rage
Baby Dragon
Knight Dark Prince
Dark Prince
Baby Dragon Poison
Freeze
Poison
Knight Dark Prince
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon
Knight Dark Prince
Knight Dark Prince Freeze
Knight Dark Prince
Dark Prince Poison
Freeze Baby Dragon Dark Prince
Baby Dragon Freeze Poison
Baby Dragon Poison
Knight Dark Prince
Poison Knight Baby Dragon Dark Prince Freeze
Baby Dragon Poison
Knight Dark Prince Freeze
Baby Dragon Dark Prince Freeze Poison
Knight
Freeze
Knight Dark Prince Poison
Knight Baby Dragon Dark Prince
Baby Dragon Freeze Poison Knight Dark Prince
Dark Prince Knight Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince
Poison Knight Baby Dragon
Knight Dark Prince
Dark Prince Knight
Knight Dark Prince
Poison Baby Dragon Freeze
Dark Prince Knight
Knight Dark Prince
Freeze Knight Baby Dragon Dark Prince Poison
Knight Dark Prince
Dark Prince Poison
Dark Prince Knight
Baby Dragon
Knight Baby Dragon Dark Prince Freeze Poison
Poison Baby Dragon Dark Prince Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon Freeze
Poison Baby Dragon
Baby Dragon Poison
Knight Dark Prince Freeze Poison
Poison Baby Dragon Dark Prince
Poison Baby Dragon Freeze
Baby Dragon Poison
Poison Baby Dragon Freeze
Poison
Poison
Poison Knight Dark Prince
Poison Baby Dragon
Poison Knight Baby Dragon
Baby Dragon Freeze Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Freeze Poison
Baby Dragon Dark Prince Poison
Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison
Freeze Poison Baby Dragon Dark Prince
Poison Baby Dragon
Baby Dragon Poison
Poison Baby Dragon
Poison Baby Dragon
Freeze Poison
Poison
Freeze Poison
Poison
Dark Prince Freeze
Poison Baby Dragon
Freeze
Poison Knight Baby Dragon Dark Prince
Baby Dragon Poison
Poison
Dark Prince
Baby Dragon Freeze Poison
Poison
Poison Baby Dragon Dark Prince Freeze

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