My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Fire Spirit Bats Musketeer
Zap
Skeletons Fire Spirit Bats Mortar
Barbarian Barrel
Skeletons Fire Spirit Knight Mortar Musketeer
The Log
Skeletons Fire Spirit Musketeer
Earthquake
Skeletons Mortar
Arrows
Skeletons Fire Spirit Bats
Royal Delivery
Skeletons Fire Spirit Bats Knight Musketeer
Fireball
Mortar Musketeer
Poison
Bats Mortar Musketeer
Lightning
Knight Mortar Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bats The Log Knight Mortar Musketeer Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Bats The Log

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Knight Mortar
Bats
Knight Mortar
Knight
Bats Mortar Musketeer Fire Spirit Poison The Log
Mortar
Knight Fire Spirit Bats Musketeer The Log
Musketeer
Knight Mortar The Log
Poison
Knight The Log
The Log
Knight Mortar Musketeer Poison

Defense Synergies 5 17

Skeletons
Musketeer Fire Spirit Bats Knight Mortar Poison The Log
Fire Spirit
Knight Skeletons The Log
Bats
Knight Skeletons Mortar Musketeer The Log
Knight
Fire Spirit Bats Musketeer Skeletons Mortar Poison The Log
Mortar
Skeletons Bats Knight Musketeer Poison The Log
Musketeer
Skeletons Knight The Log Bats Mortar
Poison
Skeletons Knight Mortar The Log
The Log
Musketeer Skeletons Fire Spirit Bats Knight Mortar Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Musketeer The Log
Skeletons Bats Knight Mortar Musketeer The Log
Mortar Skeletons Fire Spirit Bats Knight Musketeer
Skeletons Bats Knight Mortar Musketeer
Poison The Log
The Log Skeletons Fire Spirit Bats Musketeer
Bats Musketeer Fire Spirit Mortar Poison
Musketeer Poison The Log
Skeletons Mortar Musketeer
Knight Skeletons Fire Spirit Musketeer
Bats Poison Skeletons Knight Musketeer The Log
Musketeer Bats Poison
Mortar Skeletons Fire Spirit Bats Knight Musketeer The Log
Fire Spirit Bats Mortar Poison The Log
Knight Mortar
Mortar The Log
Skeletons Bats Knight Mortar Musketeer Poison
Fire Spirit Mortar Bats Knight Musketeer The Log
Mortar Poison The Log Fire Spirit Bats Knight Musketeer
Mortar Musketeer
Fire Spirit Bats Knight Musketeer Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Poison Knight Mortar Musketeer The Log
Skeletons Bats Knight Musketeer The Log
Bats Knight Musketeer The Log
Skeletons Knight Musketeer
Fire Spirit Poison Skeletons Bats Musketeer
Skeletons Bats Knight Musketeer
Knight
Skeletons Bats Knight Mortar Poison The Log
Skeletons Musketeer
Bats Knight Musketeer
Poison The Log
Skeletons Knight
Musketeer
Skeletons Bats Knight Mortar Musketeer Poison The Log
Bats Poison Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Mortar Musketeer The Log
Mortar Poison Musketeer The Log
Poison The Log
Knight Musketeer Poison The Log
Poison Fire Spirit Mortar The Log
Poison Fire Spirit Bats Musketeer
Fire Spirit Mortar Musketeer Poison The Log
Poison The Log Fire Spirit
Poison The Log Mortar
Fire Spirit Bats Musketeer Poison
Poison Knight Mortar Musketeer The Log
Poison Fire Spirit Musketeer
Poison Fire Spirit Knight Mortar Musketeer The Log
Mortar Musketeer Poison
Mortar Musketeer Poison The Log
Mortar Musketeer Poison The Log
Mortar Musketeer Poison The Log
Mortar Poison
Bats
Fire Spirit Mortar Musketeer Poison The Log
Fire Spirit Mortar Poison The Log
Musketeer Poison The Log
Poison
Musketeer The Log
Mortar Musketeer Poison The Log
Poison The Log Fire Spirit Mortar
Mortar Poison The Log Musketeer
Mortar Musketeer Poison The Log
Poison Mortar Musketeer The Log
Poison Fire Spirit Bats Musketeer
Bats Musketeer Poison
Poison Mortar Musketeer The Log
Poison
Poison The Log
Fire Spirit Bats Musketeer
Poison Fire Spirit Musketeer
The Log
Poison Knight Musketeer
The Log Mortar Musketeer Poison
Poison
Musketeer
Bats Musketeer Poison The Log
Bats Musketeer Poison
Poison Mortar Musketeer The Log

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