My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Furnace Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Musketeer Furnace Balloon
Zap
Archers Furnace Balloon
Barbarian Barrel
Archers Knight Musketeer Furnace
The Log
Archers Musketeer Furnace
Earthquake
Archers Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Knight Musketeer Balloon P.E.K.K.A
Fireball
Archers Musketeer Furnace Balloon
Poison
Archers Musketeer Furnace Balloon
Lightning
Knight Musketeer Furnace Balloon
Rocket
Musketeer Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Fireball Musketeer Furnace Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Knight Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Balloon P.E.K.K.A
Arrows
Fireball Balloon P.E.K.K.A Archers Knight
Knight
Archers Musketeer Balloon Arrows Fireball Furnace
Fireball
Arrows Knight
Musketeer
Knight Balloon P.E.K.K.A
Furnace
Knight Balloon P.E.K.K.A
Balloon
Arrows Knight Archers Musketeer Furnace
P.E.K.K.A
Arrows Archers Musketeer Furnace

Defense Synergies 2 11

Archers
Knight Furnace P.E.K.K.A
Arrows
Knight Fireball Furnace P.E.K.K.A
Knight
Archers Musketeer Arrows Fireball Furnace
Fireball
Arrows Knight Musketeer
Musketeer
Knight Fireball Furnace P.E.K.K.A
Furnace
Archers Arrows Knight Musketeer
Balloon
P.E.K.K.A
Archers Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer
P.E.K.K.A Knight Musketeer Furnace
Furnace P.E.K.K.A Archers Knight Musketeer
P.E.K.K.A Knight Musketeer Furnace
Arrows Fireball P.E.K.K.A
Arrows Fireball Archers Musketeer Furnace
Musketeer Furnace Archers Arrows Fireball
Arrows Fireball Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Furnace
Knight Archers Musketeer
Archers Arrows Knight Fireball Musketeer Furnace
Arrows Musketeer Archers Fireball Furnace
Furnace P.E.K.K.A Knight Fireball Musketeer
Fireball Arrows Furnace P.E.K.K.A
P.E.K.K.A Knight Furnace
Fireball Furnace P.E.K.K.A
Arrows Knight Fireball Musketeer Furnace P.E.K.K.A
Arrows Fireball Archers Knight Musketeer Furnace
Arrows Furnace Archers Knight Fireball Musketeer
P.E.K.K.A Musketeer
Archers Arrows Knight Fireball Musketeer Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Furnace P.E.K.K.A
Fireball Archers Arrows Knight Musketeer
P.E.K.K.A Knight Musketeer Furnace
P.E.K.K.A Knight Fireball Musketeer
P.E.K.K.A Knight Musketeer
Arrows Fireball Furnace Archers Musketeer
P.E.K.K.A Archers Knight Fireball Musketeer Furnace
P.E.K.K.A Knight
P.E.K.K.A Knight Fireball
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Arrows Fireball
P.E.K.K.A Knight Fireball
Archers Fireball Musketeer Furnace
Archers Knight Fireball Musketeer Furnace P.E.K.K.A
Arrows Archers Fireball Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Arrows Furnace
Arrows Fireball Musketeer Furnace
Archers Arrows Musketeer Furnace
Arrows Fireball
Arrows Fireball
Fireball Musketeer
Arrows Knight Fireball Musketeer
Fireball Archers Arrows Musketeer
Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Furnace
Arrows Fireball Musketeer Furnace
Arrows Fireball Musketeer Furnace
Arrows Fireball
Archers Arrows Fireball Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Furnace
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Archers Arrows Fireball Musketeer Furnace
Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Archers Fireball Musketeer
Fireball Archers Arrows Musketeer
Arrows Fireball
Fireball Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer P.E.K.K.A
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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