My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Hunter Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Mortar
Barbarian Barrel
Knight Mortar Tesla Hunter Ice Wizard
The Log
Hunter
Earthquake
Mortar Tesla
Arrows
Royal Delivery
Knight Hunter Ice Wizard
Fireball
Mortar Tesla Hunter Ice Wizard
Poison
Mortar Hunter Ice Wizard
Lightning
Knight Mortar Tesla Hunter Ice Wizard
Rocket
Mortar Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Rocket Tornado Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Ice Wizard Mortar Tesla Hunter Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Tornado Ice Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mortar
Knight
Mortar Arrows Hunter Ice Wizard
Mortar
Knight Arrows Rocket Tornado Hunter
Tesla
Rocket
Tornado Mortar
Tornado
Rocket Mortar Hunter Ice Wizard
Hunter
Knight Mortar Tornado
Ice Wizard
Knight Tornado

Defense Synergies 5 13

Arrows
Knight Mortar Tesla Tornado Ice Wizard
Knight
Tesla Hunter Ice Wizard Arrows Mortar Tornado
Mortar
Arrows Knight Tesla Tornado Ice Wizard
Tesla
Knight Arrows Mortar Tornado
Rocket
Tornado
Tornado
Rocket Ice Wizard Arrows Knight Mortar Tesla Hunter
Hunter
Knight Tornado Ice Wizard
Ice Wizard
Knight Tornado Arrows Mortar Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mortar Tesla
Hunter Knight Mortar Tesla Ice Wizard
Mortar Tesla Rocket Tornado Hunter Knight Ice Wizard
Tesla Hunter Knight Mortar Ice Wizard
Arrows Rocket Tornado
Arrows Tornado Tesla Hunter Ice Wizard
Tesla Rocket Tornado Hunter Arrows Mortar Ice Wizard
Rocket Arrows Tesla
Tesla Hunter Mortar Tornado Ice Wizard
Knight Tornado Tesla Hunter Ice Wizard
Ice Wizard Arrows Knight Tesla Tornado Hunter
Arrows Tesla Hunter Tornado Ice Wizard
Mortar Tesla Hunter Knight Rocket Ice Wizard
Rocket Arrows Mortar Tesla Tornado Hunter
Knight Mortar Tesla Hunter
Rocket Tornado Mortar Tesla Hunter
Tesla Arrows Knight Mortar Tornado Hunter
Arrows Mortar Tesla Knight Tornado Hunter Ice Wizard
Arrows Mortar Tornado Hunter Knight Tesla Ice Wizard
Mortar Tesla Tornado Hunter
Arrows Knight Tesla Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Arrows Knight Mortar Tesla Rocket Hunter
Knight Rocket Hunter
Rocket Hunter Knight Tesla Tornado
Knight Tesla Hunter
Arrows Rocket Tesla Tornado Hunter Ice Wizard
Rocket Knight Tesla Hunter Ice Wizard
Knight Tesla Hunter
Rocket Knight Mortar Tornado
Tesla
Knight Tesla Hunter
Rocket Arrows Tornado
Rocket Knight Tesla Hunter
Tesla
Tesla Knight Mortar Rocket Tornado Hunter
Arrows Tesla Hunter Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Rocket
Arrows Mortar Tornado Ice Wizard
Rocket Arrows
Arrows Knight Rocket
Rocket Arrows Mortar
Arrows Rocket Tornado Hunter Ice Wizard
Arrows Mortar Tornado
Arrows Tornado Hunter Ice Wizard
Arrows Mortar Tornado
Rocket Tornado
Rocket Arrows Knight Mortar Tornado
Arrows Rocket Tornado
Rocket Knight Mortar Hunter
Arrows Mortar Rocket
Arrows Mortar
Rocket Arrows Mortar Hunter
Arrows Mortar Rocket
Arrows Mortar Rocket Tornado
Rocket
Rocket Arrows Mortar Hunter
Rocket Arrows Mortar Tornado
Rocket
Rocket Arrows Tornado
Rocket Tornado
Rocket Arrows Mortar
Arrows Tornado Mortar Hunter Ice Wizard
Arrows Mortar Tornado Hunter Ice Wizard
Arrows Mortar Tornado
Rocket Arrows Mortar Tornado
Arrows Tornado Hunter Ice Wizard
Rocket
Arrows Mortar Rocket Hunter
Rocket Arrows
Rocket Arrows
Rocket
Rocket Arrows Tornado Hunter Ice Wizard
Arrows
Knight Rocket Hunter
Arrows Mortar
Rocket Arrows Tornado
Rocket Tornado
Rocket Tornado
Mortar Rocket Tornado

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