My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Miner
Giant Snowball
Archers Goblin Gang Minion Horde Miner
Zap
Archers Goblin Gang Mortar Minion Horde
Barbarian Barrel
Archers Knight Goblin Gang Mortar
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang Mortar
Arrows
Archers Goblin Gang Minion Horde
Royal Delivery
Archers Knight Goblin Gang Minion Horde Miner
Fireball
Archers Goblin Gang Mortar Minion Horde
Poison
Archers Goblin Gang Mortar Minion Horde
Lightning
Knight Mortar
Rocket
Mortar Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Miner Mortar Minion Horde Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mortar Miner
Arrows
Archers Knight Mortar Miner
Knight
Archers Goblin Gang Mortar Arrows Minion Horde Miner
Goblin Gang
Knight Miner Mortar
Mortar
Knight Miner Archers Arrows Goblin Gang Rocket
Minion Horde
Miner Knight
Rocket
Mortar Miner
Miner
Goblin Gang Mortar Minion Horde Archers Arrows Knight Rocket

Defense Synergies 2 8

Archers
Knight Goblin Gang Mortar
Arrows
Knight Mortar
Knight
Archers Goblin Gang Arrows Mortar Minion Horde
Goblin Gang
Knight Archers Mortar Miner
Mortar
Archers Arrows Knight Goblin Gang
Minion Horde
Knight
Rocket
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mortar Minion Horde
Minion Horde Knight Goblin Gang Mortar
Goblin Gang Mortar Minion Horde Rocket Archers Knight
Minion Horde Knight Goblin Gang Mortar
Arrows Rocket
Arrows Goblin Gang Archers
Minion Horde Rocket Archers Arrows Goblin Gang Mortar
Rocket Arrows
Minion Horde Goblin Gang Mortar
Knight Goblin Gang Archers Minion Horde Miner
Archers Goblin Gang Minion Horde Arrows Knight
Arrows Minion Horde Archers Goblin Gang
Mortar Minion Horde Knight Goblin Gang Rocket
Rocket Arrows Goblin Gang Mortar Minion Horde
Knight Goblin Gang Mortar Minion Horde
Minion Horde Rocket Goblin Gang Mortar
Minion Horde Arrows Knight Goblin Gang Mortar
Arrows Mortar Archers Knight Goblin Gang Minion Horde
Arrows Mortar Archers Knight
Mortar
Goblin Gang Archers Arrows Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers
Archers Arrows Knight Goblin Gang Mortar Rocket Miner
Goblin Gang Knight Minion Horde Rocket
Goblin Gang Rocket Knight Minion Horde
Knight Goblin Gang Minion Horde
Arrows Rocket Archers Goblin Gang Minion Horde
Goblin Gang Rocket Archers Knight Minion Horde
Knight Minion Horde
Minion Horde Rocket Knight Mortar
Goblin Gang Minion Horde
Knight Minion Horde
Rocket Arrows
Rocket Knight Goblin Gang Minion Horde
Archers Minion Horde
Goblin Gang Archers Knight Mortar Minion Horde Rocket
Arrows Archers Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Minion Horde Rocket
Arrows Mortar Miner
Rocket Arrows Minion Horde Miner
Arrows Knight Rocket
Rocket Arrows Mortar Minion Horde
Arrows Minion Horde Rocket
Archers Arrows Mortar Minion Horde
Arrows
Arrows Miner Mortar
Rocket Goblin Gang Minion Horde
Rocket Miner Arrows Knight Mortar Minion Horde
Archers Arrows Rocket
Rocket Knight Mortar Miner
Arrows Mortar Minion Horde Rocket
Arrows Mortar
Rocket Arrows Mortar Minion Horde
Arrows Mortar Minion Horde Rocket
Arrows Mortar Rocket
Minion Horde Rocket
Rocket Archers Arrows Mortar
Rocket Arrows Mortar Miner
Rocket Minion Horde
Rocket Arrows
Rocket
Rocket Arrows Mortar Minion Horde
Arrows Mortar
Minion Horde
Arrows Mortar Miner
Arrows Mortar Miner
Rocket Miner Arrows Mortar
Archers Arrows Minion Horde
Rocket Minion Horde
Minion Horde
Arrows Mortar Minion Horde Rocket Miner
Rocket Arrows Minion Horde
Minion Horde
Rocket Arrows
Minion Horde Archers Goblin Gang Rocket
Rocket Archers Arrows
Arrows
Miner Knight Goblin Gang Minion Horde Rocket
Arrows Mortar
Rocket Arrows
Minion Horde
Goblin Gang Minion Horde Rocket
Rocket
Mortar Rocket Miner

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