My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Night Witch
Giant Snowball
Hog Rider Night Witch
Zap
Night Witch
Barbarian Barrel
Ice Spirit Knight Electro Wizard Night Witch
The Log
Ice Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit Night Witch
Royal Delivery
Ice Spirit Knight Hog Rider Electro Wizard Night Witch
Fireball
Hog Rider Electro Wizard Night Witch
Poison
Electro Wizard Night Witch
Lightning
Knight Electro Wizard Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Tornado Hog Rider Electro Wizard Night Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Tornado

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Night Witch
Knight
Ice Spirit Hog Rider The Log Electro Wizard Night Witch
Hog Rider
Ice Spirit Knight Lightning The Log Tornado Electro Wizard
Tornado
Hog Rider The Log Night Witch
Lightning
Hog Rider
The Log
Hog Rider Knight Tornado
Electro Wizard
Knight Hog Rider
Night Witch
Ice Spirit Knight Tornado

Defense Synergies 1 14

Ice Spirit
Knight Tornado The Log Electro Wizard Night Witch
Knight
Electro Wizard Ice Spirit Tornado The Log Night Witch
Hog Rider
Tornado
Ice Spirit Knight The Log Electro Wizard
Lightning
The Log
The Log
Ice Spirit Knight Tornado Lightning Electro Wizard Night Witch
Electro Wizard
Knight Ice Spirit Tornado The Log Night Witch
Night Witch
Ice Spirit Knight The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight The Log Electro Wizard
Ice Spirit Knight The Log Electro Wizard Night Witch
Tornado Knight Lightning Electro Wizard Night Witch
Night Witch Knight Electro Wizard
Lightning Tornado The Log
Tornado The Log Electro Wizard Night Witch
Tornado Lightning Electro Wizard Ice Spirit Night Witch
Lightning The Log Electro Wizard
Tornado Night Witch
Knight Tornado Ice Spirit Electro Wizard Night Witch
Electro Wizard Knight Tornado The Log Night Witch
Tornado Electro Wizard Night Witch
Night Witch Ice Spirit Knight Lightning The Log Electro Wizard
Ice Spirit Tornado The Log Electro Wizard Night Witch
Knight Electro Wizard
Tornado Ice Spirit Lightning The Log Electro Wizard
Knight Tornado Electro Wizard Night Witch
Ice Spirit Knight Tornado The Log Electro Wizard Night Witch
Tornado The Log Ice Spirit Knight Electro Wizard
Tornado Electro Wizard
Knight The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Wizard
Electro Wizard Knight Lightning The Log
Ice Spirit Knight Lightning The Log Electro Wizard
Lightning Knight Tornado The Log Electro Wizard Night Witch
Knight Night Witch
Ice Spirit Tornado Electro Wizard
Knight Lightning Electro Wizard Night Witch
Knight
Lightning Electro Wizard Ice Spirit Knight Tornado The Log
Knight
Lightning Tornado The Log Electro Wizard
Lightning Knight Night Witch
Electro Wizard Ice Spirit Knight Tornado Lightning The Log Night Witch
The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight The Log
Tornado The Log Electro Wizard
Lightning The Log
Lightning Knight The Log
The Log
Ice Spirit Tornado
Tornado The Log
The Log Ice Spirit Tornado Lightning
The Log Tornado Lightning
Lightning Tornado Electro Wizard Night Witch
Lightning Knight Tornado The Log Electro Wizard
Lightning Tornado
Lightning Knight The Log
Lightning
Lightning The Log
Lightning The Log
Lightning The Log
Lightning Tornado
Lightning Night Witch
Lightning The Log Electro Wizard
Lightning Tornado The Log
Lightning The Log Night Witch
Lightning Tornado
Tornado Lightning The Log
Lightning The Log
Tornado The Log Ice Spirit
The Log Tornado Lightning Electro Wizard
Lightning Tornado The Log
Lightning Tornado The Log
Lightning Tornado Electro Wizard Night Witch
Lightning Electro Wizard Ice Spirit
Lightning Night Witch
Lightning The Log Night Witch
Lightning Ice Spirit Electro Wizard
Lightning The Log
Lightning Electro Wizard Ice Spirit Night Witch
Lightning Tornado Electro Wizard
The Log
Lightning Knight Electro Wizard
The Log Lightning
Lightning Tornado
Ice Spirit Tornado Lightning The Log Electro Wizard
Tornado Lightning Electro Wizard
Lightning Tornado The Log Electro Wizard

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