My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Inferno Dragon Lava Hound
Giant Snowball
Minion Horde Balloon Inferno Dragon Lava Hound
Zap
Minion Horde Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Knight Tesla
The Log
Earthquake
Tesla
Arrows
Minion Horde Lava Hound
Royal Delivery
Knight Minion Horde Balloon Inferno Dragon Lava Hound
Fireball
Tesla Minion Horde Balloon Inferno Dragon Lava Hound
Poison
Minion Horde Balloon Lava Hound
Lightning
Knight Tesla Balloon Inferno Dragon
Rocket
Minion Horde Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tesla Inferno Dragon Minion Horde Balloon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Tesla Inferno Dragon

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound Knight Lightning
Knight
Balloon Arrows Minion Horde
Tesla
Minion Horde
Lava Hound Knight
Balloon
Arrows Knight Lava Hound
Lightning
Lava Hound Arrows
Inferno Dragon
Lava Hound
Lava Hound
Arrows Minion Horde Balloon Lightning Inferno Dragon

Defense Synergies 1 5

Arrows
Knight Tesla Lightning
Knight
Tesla Arrows Minion Horde
Tesla
Knight Arrows Inferno Dragon
Minion Horde
Knight
Balloon
Lightning
Arrows
Inferno Dragon
Tesla
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Tesla Minion Horde
Minion Horde Inferno Dragon Knight Tesla
Tesla Minion Horde Knight Lightning Inferno Dragon
Tesla Minion Horde Inferno Dragon Knight
Lightning Arrows
Arrows Tesla
Tesla Minion Horde Lightning Inferno Dragon Arrows
Lightning Arrows Tesla
Tesla Minion Horde Inferno Dragon
Knight Tesla Minion Horde
Minion Horde Arrows Knight Tesla
Arrows Tesla Minion Horde Inferno Dragon
Tesla Minion Horde Knight Lightning
Arrows Tesla Minion Horde
Inferno Dragon Knight Tesla Minion Horde
Minion Horde Tesla Lightning Inferno Dragon
Tesla Minion Horde Arrows Knight
Arrows Tesla Knight Minion Horde
Arrows Knight Tesla Inferno Dragon
Tesla Inferno Dragon
Arrows Knight Tesla Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Arrows Knight Tesla Lightning Inferno Dragon
Knight Minion Horde Lightning
Lightning Knight Tesla Minion Horde
Knight Tesla Minion Horde Inferno Dragon
Arrows Tesla Minion Horde
Knight Tesla Minion Horde Lightning
Knight Tesla Minion Horde Inferno Dragon
Minion Horde Lightning Knight Inferno Dragon
Tesla Minion Horde Inferno Dragon
Inferno Dragon Knight Tesla Minion Horde
Lightning Arrows
Lightning Knight Tesla Minion Horde
Tesla Minion Horde
Tesla Knight Minion Horde Lightning Inferno Dragon
Arrows Tesla Minion Horde Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Minion Horde
Arrows
Lightning Arrows Minion Horde
Lightning Arrows Knight
Arrows Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Arrows Lightning
Arrows Lightning
Lightning Minion Horde
Lightning Arrows Knight Minion Horde
Lightning Arrows
Lightning Knight
Lightning Arrows Minion Horde
Lightning Arrows
Lightning Arrows Minion Horde
Lightning Arrows Minion Horde
Lightning Arrows
Minion Horde Lightning
Lightning Arrows
Lightning Arrows
Lightning Minion Horde
Lightning Arrows
Lightning
Lightning Arrows Minion Horde
Arrows
Minion Horde Inferno Dragon
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Minion Horde
Lightning Minion Horde
Lightning Minion Horde
Lightning Arrows Minion Horde
Lightning Arrows Minion Horde
Minion Horde
Arrows Lightning
Minion Horde Lightning
Lightning Arrows
Arrows
Lightning Knight Minion Horde
Arrows Lightning
Lightning Arrows
Minion Horde
Minion Horde Lightning
Lightning
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: