My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Goblins Minions Hog Rider
Zap
Goblins Minions
Barbarian Barrel
Goblins Knight Tesla Wizard
The Log
Goblins Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Goblins Minions
Royal Delivery
Goblins Knight Minions Hog Rider Wizard
Fireball
Minions Tesla Hog Rider Wizard
Poison
Minions Wizard
Lightning
Knight Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Minions Tesla Hog Rider Poison Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Knight Minions

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Hog Rider Goblins Knight Minions Poison
Knight
Minions Hog Rider Zap Wizard Poison
Minions
Knight Hog Rider Zap
Tesla
Hog Rider
Goblins Zap Knight Minions Wizard Poison
Wizard
Knight Hog Rider
Poison
Zap Knight Hog Rider

Defense Synergies 2 14

Goblins
Zap Knight Tesla Wizard Poison
Zap
Goblins Knight Minions Tesla Poison
Knight
Minions Tesla Goblins Zap Wizard Poison
Minions
Knight Zap Tesla
Tesla
Knight Goblins Zap Minions Wizard Poison
Hog Rider
Wizard
Goblins Knight Tesla
Poison
Goblins Zap Knight Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tesla Wizard
Goblins Zap Knight Minions Tesla
Tesla Goblins Knight Minions
Tesla Goblins Knight Minions
Poison
Goblins Zap Minions Tesla
Minions Tesla Zap Wizard Poison
Zap Tesla Poison
Tesla Goblins Minions
Knight Goblins Tesla
Goblins Minions Poison Zap Knight Tesla Wizard
Minions Tesla Zap Wizard Poison
Tesla Zap Knight Minions Wizard
Wizard Goblins Zap Minions Tesla Poison
Knight Tesla
Zap Tesla
Tesla Wizard Goblins Knight Minions Poison
Tesla Goblins Zap Knight Minions Wizard
Zap Wizard Poison Knight Minions Tesla
Tesla
Wizard Goblins Knight Minions Tesla Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Tesla
Poison Zap Knight Tesla Wizard
Goblins Zap Knight Minions
Zap Knight Tesla
Knight Tesla
Wizard Poison Zap Minions Tesla
Goblins Knight Minions Tesla
Knight Tesla
Zap Goblins Knight Minions Poison
Tesla
Knight Minions Tesla
Zap Poison
Knight Tesla Wizard
Wizard Tesla
Tesla Goblins Zap Knight Minions Poison
Minions Poison Zap Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Zap
Poison
Knight Poison
Wizard Poison Zap
Wizard Poison Zap Minions
Wizard Poison
Poison Zap Wizard
Poison Zap Wizard
Goblins Minions Poison
Poison Zap Knight Wizard
Poison Zap Wizard
Poison Knight
Minions Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Poison
Minions
Zap Wizard Poison
Zap Wizard Poison
Minions Poison
Wizard Poison
Zap Poison
Zap Poison Wizard
Poison Zap Wizard
Zap Wizard Poison
Poison Zap
Poison Zap Wizard
Zap Minions Wizard Poison
Poison Zap Wizard
Zap Poison
Wizard Poison
Zap Minions
Poison Zap Wizard
Poison Knight Wizard
Zap Wizard Poison
Zap Poison
Zap Minions Poison
Zap Poison
Poison Zap

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