My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Furnace
Zap
Goblin Gang Furnace
Barbarian Barrel
Knight Goblin Gang Furnace Wizard Electro Wizard
The Log
Goblin Gang Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Knight Goblin Gang Hog Rider Wizard Electro Wizard
Fireball
Goblin Gang Hog Rider Furnace Wizard Electro Wizard
Poison
Goblin Gang Furnace Wizard Electro Wizard
Lightning
Knight Furnace Wizard Electro Wizard
Rocket
Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Tornado Hog Rider Furnace Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Tornado

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Electro Wizard Knight Furnace
Knight
Goblin Gang Hog Rider Zap Furnace Wizard Electro Wizard
Goblin Gang
Knight Hog Rider
Hog Rider
Zap Knight Goblin Gang Furnace Wizard Tornado Electro Wizard
Furnace
Zap Knight Hog Rider
Wizard
Tornado Knight Hog Rider
Tornado
Zap Wizard Hog Rider
Electro Wizard
Zap Knight Hog Rider

Defense Synergies 4 13

Zap
Electro Wizard Knight Goblin Gang Furnace Tornado
Knight
Goblin Gang Electro Wizard Zap Furnace Wizard Tornado
Goblin Gang
Knight Zap Furnace Electro Wizard
Hog Rider
Furnace
Zap Knight Goblin Gang Tornado Electro Wizard
Wizard
Tornado Knight Electro Wizard
Tornado
Wizard Zap Knight Furnace Electro Wizard
Electro Wizard
Zap Knight Goblin Gang Furnace Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Electro Wizard
Zap Knight Goblin Gang Furnace Electro Wizard
Goblin Gang Furnace Tornado Knight Electro Wizard
Knight Goblin Gang Furnace Electro Wizard
Tornado
Goblin Gang Tornado Zap Furnace Electro Wizard
Furnace Tornado Electro Wizard Zap Goblin Gang Wizard
Zap Electro Wizard
Goblin Gang Furnace Tornado
Knight Goblin Gang Tornado Electro Wizard
Goblin Gang Electro Wizard Zap Knight Furnace Wizard Tornado
Zap Goblin Gang Furnace Wizard Tornado Electro Wizard
Furnace Zap Knight Goblin Gang Wizard Electro Wizard
Wizard Zap Goblin Gang Furnace Tornado Electro Wizard
Knight Goblin Gang Furnace Electro Wizard
Tornado Zap Goblin Gang Furnace Electro Wizard
Wizard Knight Goblin Gang Furnace Tornado Electro Wizard
Zap Knight Goblin Gang Furnace Wizard Tornado Electro Wizard
Zap Furnace Wizard Tornado Knight Electro Wizard
Tornado Electro Wizard
Goblin Gang Wizard Knight Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Furnace Electro Wizard
Electro Wizard Zap Knight Goblin Gang Wizard
Goblin Gang Zap Knight Furnace Electro Wizard
Goblin Gang Zap Knight Tornado Electro Wizard
Knight Goblin Gang
Furnace Wizard Zap Goblin Gang Tornado Electro Wizard
Goblin Gang Knight Furnace Electro Wizard
Knight
Zap Electro Wizard Knight Tornado
Goblin Gang
Knight
Zap Tornado Electro Wizard
Knight Goblin Gang Wizard
Wizard Furnace
Goblin Gang Electro Wizard Zap Knight Furnace Tornado
Zap Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Electro Wizard
Knight
Wizard Zap Furnace
Wizard Zap Furnace Tornado
Furnace Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Goblin Gang Tornado Electro Wizard
Zap Knight Wizard Tornado Electro Wizard
Zap Wizard Tornado
Knight
Zap Furnace
Zap Furnace Wizard
Furnace Wizard
Tornado
Zap Wizard Electro Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Furnace Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado
Zap Tornado
Zap Furnace Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Goblin Gang
Zap Wizard Tornado Electro Wizard
Knight Goblin Gang Wizard Electro Wizard
Zap Wizard
Zap Tornado
Zap Goblin Gang Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard

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