My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Giant
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Knight Elite Barbarians Witch
The Log
Elite Barbarians Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Elite Barbarians Mini P.E.K.K.A Hog Rider Witch
Fireball
Elite Barbarians Hog Rider Witch
Poison
Witch
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Mini P.E.K.K.A Hog Rider Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Knight Mini P.E.K.K.A

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Giant Knight Mini P.E.K.K.A
Knight
Hog Rider Arrows Elite Barbarians Witch
Elite Barbarians
Arrows Rage Knight Hog Rider
Mini P.E.K.K.A
Giant Arrows Hog Rider Rage
Hog Rider
Arrows Knight Rage Elite Barbarians Mini P.E.K.K.A Giant Witch
Giant
Arrows Mini P.E.K.K.A Rage Hog Rider Witch
Rage
Elite Barbarians Hog Rider Giant Witch Mini P.E.K.K.A
Witch
Rage Knight Hog Rider Giant

Defense Synergies 0 6

Arrows
Knight Mini P.E.K.K.A
Knight
Arrows Mini P.E.K.K.A Witch
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Knight Elite Barbarians Witch
Hog Rider
Giant
Rage
Witch
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Elite Barbarians Mini P.E.K.K.A Knight Witch
Mini P.E.K.K.A Witch Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch Knight
Arrows Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows Witch
Arrows
Mini P.E.K.K.A Witch Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A
Witch Arrows Knight
Arrows Witch
Mini P.E.K.K.A Knight Elite Barbarians Witch
Arrows Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A Knight
Elite Barbarians Mini P.E.K.K.A
Arrows Knight Elite Barbarians Mini P.E.K.K.A Witch
Arrows Knight Elite Barbarians Witch
Arrows Witch Knight
Mini P.E.K.K.A Elite Barbarians
Arrows Knight Elite Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Elite Barbarians Witch
Arrows Knight Elite Barbarians Mini P.E.K.K.A
Knight Elite Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A Witch
Arrows Witch
Mini P.E.K.K.A Knight Elite Barbarians Witch
Mini P.E.K.K.A Knight Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A Witch
Witch
Knight Elite Barbarians Mini P.E.K.K.A Witch
Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Knight Witch
Witch
Elite Barbarians Witch Knight Mini P.E.K.K.A
Arrows Elite Barbarians Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows
Arrows Witch
Arrows Witch
Arrows
Arrows
Elite Barbarians Mini P.E.K.K.A
Arrows Knight
Arrows
Knight Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Witch
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Elite Barbarians Arrows Witch
Witch
Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows
Arrows
Witch
Arrows Witch
Arrows
Knight Mini P.E.K.K.A
Arrows
Arrows
Elite Barbarians
Elite Barbarians Witch
Witch
Witch

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