My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Army Miner
Giant Snowball
Bomber Cannon Musketeer Skeleton Army Miner
Zap
Bomber Cannon Skeleton Army
Barbarian Barrel
Bomber Knight Cannon Musketeer Skeleton Army
The Log
Bomber Cannon Musketeer Skeleton Army
Earthquake
Bomber Cannon Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Knight Musketeer Skeleton Army Miner
Fireball
Bomber Cannon Musketeer Skeleton Army
Poison
Bomber Cannon Musketeer Skeleton Army
Lightning
Knight Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Cannon Skeleton Army Miner Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Cannon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Miner
Arrows
Giant Knight Miner
Knight
Musketeer Bomber Arrows Miner
Cannon
Musketeer
Knight Giant Miner
Giant
Bomber Arrows Musketeer Miner
Skeleton Army
Miner
Giant Bomber Arrows Knight Musketeer

Defense Synergies 4 8

Bomber
Knight Cannon Miner
Arrows
Knight Cannon
Knight
Bomber Cannon Musketeer Arrows Skeleton Army
Cannon
Knight Musketeer Bomber Arrows Skeleton Army
Musketeer
Knight Cannon Skeleton Army Miner
Giant
Skeleton Army
Knight Cannon Musketeer
Miner
Bomber Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Musketeer
Skeleton Army Bomber Knight Cannon Musketeer
Cannon Skeleton Army Bomber Knight Musketeer
Cannon Skeleton Army Bomber Knight Musketeer
Bomber Arrows Skeleton Army
Arrows Skeleton Army Bomber Cannon Musketeer
Musketeer Arrows Cannon
Arrows Cannon Musketeer
Cannon Musketeer Skeleton Army
Knight Skeleton Army Bomber Cannon Musketeer Miner
Skeleton Army Bomber Arrows Knight Cannon Musketeer
Arrows Musketeer
Cannon Skeleton Army Bomber Knight Musketeer
Bomber Skeleton Army Arrows Cannon
Skeleton Army Knight Cannon
Skeleton Army Cannon
Bomber Arrows Knight Cannon Musketeer Skeleton Army
Arrows Cannon Bomber Knight Musketeer Skeleton Army
Arrows Bomber Knight Cannon Musketeer
Cannon Musketeer
Bomber Skeleton Army Arrows Knight Cannon Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army
Bomber Arrows Knight Musketeer Miner
Skeleton Army Knight Musketeer
Skeleton Army Knight Musketeer
Knight Cannon Musketeer Skeleton Army
Arrows Musketeer
Skeleton Army Knight Musketeer
Knight Skeleton Army
Knight Skeleton Army
Cannon Musketeer Skeleton Army
Knight Musketeer
Skeleton Army Arrows
Skeleton Army Knight Cannon
Bomber Cannon Musketeer Skeleton Army
Skeleton Army Bomber Knight Musketeer
Arrows Bomber Cannon Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer Miner
Arrows Miner
Arrows Knight Musketeer
Bomber Arrows
Arrows Musketeer
Bomber Arrows Musketeer
Arrows
Arrows Miner
Musketeer
Miner Arrows Knight Musketeer
Arrows Musketeer
Knight Musketeer Miner
Arrows Musketeer
Arrows Musketeer
Bomber Arrows Musketeer
Arrows Musketeer
Arrows
Bomber
Bomber Arrows Musketeer
Bomber Arrows Miner
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Bomber
Arrows Miner Musketeer
Arrows Musketeer Miner
Miner Arrows Musketeer
Arrows Musketeer
Musketeer
Bomber Arrows Musketeer Miner
Arrows
Arrows
Musketeer Skeleton Army
Arrows Musketeer
Arrows
Miner Knight Musketeer
Arrows Bomber Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer Miner

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