My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians
Giant Snowball
Archers Goblin Gang Furnace
Zap
Archers Goblin Gang Mortar Furnace
Barbarian Barrel
Archers Knight Goblin Gang Mortar Elite Barbarians Furnace
The Log
Archers Goblin Gang Elite Barbarians Furnace
Earthquake
Archers Goblin Gang Mortar Furnace
Arrows
Archers Goblin Gang Furnace
Royal Delivery
Archers Knight Goblin Gang Elite Barbarians
Fireball
Archers Goblin Gang Mortar Elite Barbarians Furnace
Poison
Archers Goblin Gang Mortar Furnace
Lightning
Knight Mortar Elite Barbarians Furnace
Rocket
Mortar Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Goblin Gang Mortar Fireball Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Goblin Gang

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Archers Knight Mortar Furnace
Archers
Knight Zap Mortar Elite Barbarians
Knight
Archers Goblin Gang Mortar Zap Elite Barbarians Fireball Furnace
Goblin Gang
Knight Mortar
Mortar
Knight Zap Archers Goblin Gang Fireball
Elite Barbarians
Zap Archers Knight Fireball Furnace
Fireball
Zap Knight Mortar Elite Barbarians
Furnace
Zap Knight Elite Barbarians

Defense Synergies 3 15

Zap
Fireball Archers Knight Goblin Gang Mortar Elite Barbarians Furnace
Archers
Knight Zap Goblin Gang Mortar Furnace
Knight
Archers Goblin Gang Zap Mortar Fireball Furnace
Goblin Gang
Knight Zap Archers Mortar Furnace
Mortar
Zap Archers Knight Goblin Gang Fireball
Elite Barbarians
Zap
Fireball
Zap Knight Mortar
Furnace
Zap Archers Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Fireball
Elite Barbarians Zap Knight Goblin Gang Mortar Furnace
Goblin Gang Mortar Furnace Archers Knight Elite Barbarians
Elite Barbarians Knight Goblin Gang Mortar Furnace
Elite Barbarians Fireball
Goblin Gang Fireball Zap Archers Furnace
Furnace Zap Archers Goblin Gang Mortar Fireball
Zap Fireball
Goblin Gang Mortar Elite Barbarians Furnace
Knight Goblin Gang Elite Barbarians Archers
Archers Goblin Gang Zap Knight Fireball Furnace
Zap Archers Goblin Gang Fireball Furnace
Mortar Furnace Zap Knight Goblin Gang Elite Barbarians Fireball
Fireball Zap Goblin Gang Mortar Furnace
Elite Barbarians Knight Goblin Gang Mortar Furnace
Zap Goblin Gang Mortar Elite Barbarians Fireball Furnace
Knight Goblin Gang Mortar Elite Barbarians Fireball Furnace
Mortar Fireball Zap Archers Knight Goblin Gang Elite Barbarians Furnace
Zap Mortar Furnace Archers Knight Fireball
Mortar Elite Barbarians
Goblin Gang Archers Knight Elite Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Elite Barbarians Fireball Furnace
Fireball Zap Archers Knight Goblin Gang Mortar Elite Barbarians
Goblin Gang Zap Knight Elite Barbarians Furnace
Goblin Gang Zap Knight Elite Barbarians Fireball
Knight Goblin Gang Elite Barbarians
Fireball Furnace Zap Archers Goblin Gang
Goblin Gang Archers Knight Elite Barbarians Fireball Furnace
Knight Elite Barbarians
Zap Knight Mortar Elite Barbarians Fireball
Goblin Gang
Knight Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Knight Goblin Gang Fireball
Archers Fireball Furnace
Goblin Gang Elite Barbarians Zap Archers Knight Mortar Fireball Furnace
Zap Archers Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar
Mortar Fireball Zap
Fireball
Knight Fireball
Fireball Zap Mortar Furnace
Fireball Zap Furnace
Archers Mortar Furnace
Fireball Zap
Fireball Zap Mortar
Goblin Gang Elite Barbarians Fireball
Zap Knight Mortar Fireball
Fireball Zap Archers
Knight Mortar Elite Barbarians Fireball
Mortar Fireball
Zap Mortar Elite Barbarians Fireball Furnace
Zap Mortar Fireball Furnace
Mortar Fireball Furnace
Mortar Fireball
Zap Archers Mortar Fireball
Zap Mortar Fireball
Fireball
Fireball
Zap Mortar Fireball
Zap Mortar Fireball Furnace
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Elite Barbarians Zap Archers Fireball Furnace
Zap Fireball
Elite Barbarians Fireball
Zap Mortar Fireball
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball
Fireball Zap Archers
Fireball
Fireball Knight Goblin Gang
Zap Mortar Fireball
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Mortar Fireball

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