My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Goblin Barrel
Zap
Fire Spirit Goblin Barrel
Barbarian Barrel
Fire Spirit Knight Wizard Goblin Barrel
The Log
Fire Spirit Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Knight Mini P.E.K.K.A Wizard Goblin Barrel
Fireball
Wizard Goblin Barrel
Poison
Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mini P.E.K.K.A Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Knight Goblin Barrel Tornado Mini P.E.K.K.A Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Mini P.E.K.K.A Goblin Barrel
Zap
Tornado Fire Spirit Knight Mini P.E.K.K.A
Knight
Goblin Barrel Fire Spirit Zap Wizard
Mini P.E.K.K.A
Fire Spirit Zap Wizard Rage Tornado
Wizard
Tornado Knight Mini P.E.K.K.A Rage
Rage
Mini P.E.K.K.A Wizard
Goblin Barrel
Knight Fire Spirit
Tornado
Zap Wizard Mini P.E.K.K.A

Defense Synergies 3 10

Fire Spirit
Knight Zap Mini P.E.K.K.A Tornado
Zap
Mini P.E.K.K.A Fire Spirit Knight Tornado
Knight
Fire Spirit Zap Mini P.E.K.K.A Wizard Tornado
Mini P.E.K.K.A
Zap Fire Spirit Knight Wizard Tornado
Wizard
Tornado Knight Mini P.E.K.K.A
Rage
Goblin Barrel
Tornado
Wizard Fire Spirit Zap Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Mini P.E.K.K.A Zap Knight
Mini P.E.K.K.A Tornado Fire Spirit Knight
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Tornado
Tornado Fire Spirit Zap
Tornado Fire Spirit Zap Wizard
Zap
Mini P.E.K.K.A Tornado
Knight Tornado Fire Spirit Mini P.E.K.K.A
Zap Knight Wizard Tornado
Zap Wizard Tornado
Mini P.E.K.K.A Fire Spirit Zap Knight Wizard
Fire Spirit Wizard Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Knight
Tornado Zap Mini P.E.K.K.A
Wizard Knight Mini P.E.K.K.A Tornado
Fire Spirit Zap Knight Wizard Tornado
Zap Wizard Tornado Fire Spirit Knight
Mini P.E.K.K.A Tornado
Wizard Fire Spirit Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap
Zap Knight Mini P.E.K.K.A Wizard
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Tornado
Knight Mini P.E.K.K.A
Fire Spirit Wizard Zap Tornado
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight
Zap Knight Mini P.E.K.K.A Tornado
Knight Mini P.E.K.K.A
Zap Tornado
Mini P.E.K.K.A Knight Wizard
Wizard
Zap Knight Mini P.E.K.K.A Tornado
Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado
Knight
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Tornado
Fire Spirit Wizard Tornado
Fire Spirit Zap Wizard Tornado
Zap Wizard Tornado
Fire Spirit Mini P.E.K.K.A Tornado
Zap Knight Wizard Tornado
Fire Spirit Zap Wizard Tornado
Fire Spirit Knight
Zap
Zap Wizard
Wizard
Tornado
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Wizard
Fire Spirit Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Fire Spirit Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Fire Spirit Zap Wizard Tornado
Zap Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Fire Spirit
Fire Spirit Zap Wizard Tornado
Knight Mini P.E.K.K.A Wizard
Zap Wizard
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado

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