My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Goblin Hut Barbarian Hut Baby Dragon Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon
Giant Snowball
Goblin Hut Baby Dragon Witch Inferno Dragon
Zap
Goblin Hut Witch Inferno Dragon
Barbarian Barrel
Knight Goblin Hut Barbarian Hut Witch
The Log
Goblin Hut Barbarian Hut Witch
Earthquake
Goblin Hut Barbarian Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Knight Goblin Hut Baby Dragon Witch Inferno Dragon
Fireball
Goblin Hut Barbarian Hut Baby Dragon Witch Inferno Dragon
Poison
Goblin Hut Barbarian Hut Witch
Lightning
Knight Goblin Hut Barbarian Hut Baby Dragon Witch Inferno Dragon
Rocket
Goblin Hut Barbarian Hut Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Baby Dragon Inferno Dragon Giant Goblin Hut Witch Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Knight Baby Dragon Inferno Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Goblin Hut Barbarian Hut Witch
Giant
Rage Goblin Hut Barbarian Hut Baby Dragon Witch
Goblin Hut
Knight Giant Barbarian Hut Baby Dragon
Barbarian Hut
Knight Giant Goblin Hut Baby Dragon
Rage
Giant Witch
Baby Dragon
Knight Giant Goblin Hut Barbarian Hut Witch Inferno Dragon
Witch
Rage Knight Giant Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 0 10

Knight
Goblin Hut Barbarian Hut Baby Dragon Witch
Giant
Goblin Hut
Knight Barbarian Hut Baby Dragon
Barbarian Hut
Knight Goblin Hut Baby Dragon Inferno Dragon
Rage
Baby Dragon
Knight Goblin Hut Barbarian Hut Witch Inferno Dragon
Witch
Knight Baby Dragon
Inferno Dragon
Barbarian Hut Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Goblin Hut Baby Dragon
Barbarian Hut Inferno Dragon Knight Goblin Hut Witch
Goblin Hut Barbarian Hut Witch Knight Inferno Dragon
Goblin Hut Barbarian Hut Witch Inferno Dragon Knight
Baby Dragon
Inferno Dragon Goblin Hut Barbarian Hut Baby Dragon Witch
Barbarian Hut Baby Dragon
Barbarian Hut Witch Inferno Dragon Goblin Hut
Knight
Witch Knight Goblin Hut Baby Dragon
Inferno Dragon Goblin Hut Barbarian Hut Baby Dragon Witch
Goblin Hut Barbarian Hut Knight Witch
Barbarian Hut Goblin Hut Baby Dragon Witch
Barbarian Hut Inferno Dragon Knight Goblin Hut
Barbarian Hut Goblin Hut Inferno Dragon
Barbarian Hut Knight Goblin Hut Witch
Knight Goblin Hut Barbarian Hut Baby Dragon Witch
Baby Dragon Witch Knight Goblin Hut Barbarian Hut Inferno Dragon
Barbarian Hut Goblin Hut Inferno Dragon
Knight Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Goblin Hut Witch
Knight Baby Dragon Inferno Dragon
Knight Goblin Hut Barbarian Hut Witch
Knight Barbarian Hut
Barbarian Hut Knight Goblin Hut Witch Inferno Dragon
Goblin Hut Baby Dragon Witch
Knight Goblin Hut Barbarian Hut Witch
Knight Barbarian Hut Inferno Dragon
Knight Goblin Hut Barbarian Hut Baby Dragon Witch Inferno Dragon
Witch Goblin Hut Barbarian Hut Inferno Dragon
Inferno Dragon Knight Goblin Hut Witch
Knight Barbarian Hut Witch
Barbarian Hut Baby Dragon Witch
Goblin Hut Witch Knight Barbarian Hut Baby Dragon Inferno Dragon
Goblin Hut Barbarian Hut Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Hut Baby Dragon
Baby Dragon
Goblin Hut Barbarian Hut Baby Dragon
Knight Barbarian Hut
Baby Dragon
Baby Dragon Witch
Baby Dragon Witch
Barbarian Hut Baby Dragon
Knight
Baby Dragon
Knight Goblin Hut Barbarian Hut Baby Dragon
Baby Dragon
Goblin Hut Barbarian Hut Baby Dragon
Goblin Hut Barbarian Hut Baby Dragon Witch
Goblin Hut Barbarian Hut Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Barbarian Hut Baby Dragon
Baby Dragon Witch
Witch Inferno Dragon
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Baby Dragon Witch
Goblin Hut Witch
Goblin Hut Barbarian Hut Witch
Baby Dragon Witch
Knight Baby Dragon
Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: