My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Goblin Barrel
Giant Snowball
Spear Goblins Bomber Archers Barbarians Goblin Barrel
Zap
Spear Goblins Bomber Archers Goblin Barrel
Barbarian Barrel
Spear Goblins Bomber Archers Knight Barbarians Goblin Barrel
The Log
Spear Goblins Bomber Archers Barbarians Goblin Barrel
Earthquake
Spear Goblins Bomber Archers Barbarians Goblin Barrel
Arrows
Spear Goblins Bomber Archers Goblin Barrel
Royal Delivery
Spear Goblins Bomber Archers Knight Barbarians Goblin Barrel
Fireball
Bomber Archers Barbarians Goblin Barrel
Poison
Spear Goblins Bomber Archers Barbarians
Lightning
Knight
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Archers Arrows Knight Goblin Barrel Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Zap Archers

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Zap
Bomber
Zap Knight
Zap
Arrows Spear Goblins Bomber Archers Knight
Archers
Knight Zap Arrows
Arrows
Zap Archers Knight Goblin Barrel
Knight
Spear Goblins Archers Goblin Barrel Bomber Zap Arrows
Barbarians
Goblin Barrel
Spear Goblins Knight Arrows

Defense Synergies 3 11

Spear Goblins
Knight Zap Archers Arrows Barbarians
Bomber
Knight Zap
Zap
Spear Goblins Bomber Archers Arrows Knight Barbarians
Archers
Knight Spear Goblins Zap
Arrows
Spear Goblins Zap Knight Barbarians
Knight
Spear Goblins Bomber Archers Zap Arrows
Barbarians
Spear Goblins Zap Arrows
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Knight
Barbarians Bomber Zap Knight
Barbarians Bomber Archers Knight
Barbarians Bomber Knight
Bomber Arrows Barbarians
Arrows Spear Goblins Bomber Zap Archers
Spear Goblins Zap Archers Arrows
Zap Arrows Barbarians
Barbarians
Knight Spear Goblins Bomber Archers Barbarians
Archers Barbarians Spear Goblins Bomber Zap Arrows Knight
Arrows Spear Goblins Zap Archers
Barbarians Bomber Zap Knight
Bomber Zap Arrows Barbarians
Barbarians Knight
Barbarians Zap
Barbarians Bomber Arrows Knight
Arrows Spear Goblins Bomber Zap Archers Knight Barbarians
Zap Arrows Spear Goblins Bomber Archers Knight Barbarians
Barbarians
Bomber Spear Goblins Archers Arrows Knight Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Zap Archers
Bomber Zap Archers Arrows Knight
Barbarians Spear Goblins Zap Knight
Zap Knight Barbarians
Barbarians Knight
Arrows Zap Archers
Spear Goblins Archers Knight Barbarians
Knight Barbarians
Zap Spear Goblins Knight Barbarians
Barbarians
Knight Barbarians
Zap Arrows Barbarians
Barbarians Knight
Bomber Archers Barbarians
Barbarians Spear Goblins Bomber Zap Archers Knight
Arrows Bomber Zap Archers Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight Barbarians
Bomber Zap Arrows
Arrows Spear Goblins Zap
Bomber Archers Arrows
Arrows Zap
Arrows Zap
Zap Arrows Knight
Zap Archers Arrows
Knight
Arrows
Zap Arrows
Spear Goblins Bomber Zap Arrows
Arrows
Arrows
Bomber
Bomber Zap Archers Arrows
Bomber Zap Arrows
Arrows
Zap Arrows Barbarians
Zap Arrows Bomber
Arrows Zap
Zap Arrows
Zap Arrows
Zap Archers Arrows
Zap
Bomber Zap Arrows
Zap Arrows
Arrows
Zap Spear Goblins Archers Barbarians
Zap Archers Arrows
Arrows
Knight
Arrows Bomber Zap
Zap Arrows
Zap
Zap
Zap

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