My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Inferno Dragon
Giant Snowball
Goblin Gang Mega Minion Inferno Dragon
Zap
Goblin Gang Royal Giant Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Royal Giant Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Mini P.E.K.K.A Wizard Inferno Dragon
Fireball
Goblin Gang Mega Minion Wizard Inferno Dragon
Poison
Goblin Gang Mega Minion Wizard
Lightning
Mega Minion Mini P.E.K.K.A Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Inferno Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Mega Minion Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Royal Giant Mini P.E.K.K.A
Goblin Gang
Royal Giant Mini P.E.K.K.A
Royal Giant
Fireball Zap Goblin Gang Mega Minion Wizard
Mega Minion
Zap Royal Giant Fireball
Fireball
Zap Royal Giant Mega Minion
Mini P.E.K.K.A
Zap Goblin Gang Wizard
Wizard
Royal Giant Mini P.E.K.K.A
Inferno Dragon

Defense Synergies 3 7

Zap
Mega Minion Fireball Mini P.E.K.K.A Goblin Gang Inferno Dragon
Goblin Gang
Zap Mini P.E.K.K.A Inferno Dragon
Royal Giant
Mega Minion
Zap Wizard
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Fireball Wizard
Wizard
Mega Minion Mini P.E.K.K.A
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Wizard
Mini P.E.K.K.A Inferno Dragon Zap Goblin Gang Mega Minion
Goblin Gang Mini P.E.K.K.A Mega Minion Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Goblin Gang Mega Minion
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Zap Mega Minion
Mega Minion Inferno Dragon Zap Goblin Gang Fireball Wizard
Zap Fireball
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Mini P.E.K.K.A
Goblin Gang Zap Mega Minion Fireball Wizard
Mega Minion Inferno Dragon Zap Goblin Gang Fireball Wizard
Mini P.E.K.K.A Zap Goblin Gang Fireball Wizard
Fireball Wizard Zap Goblin Gang Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A Inferno Dragon
Wizard Goblin Gang Fireball Mini P.E.K.K.A
Fireball Zap Goblin Gang Mega Minion Wizard
Zap Wizard Mega Minion Fireball Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Wizard Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball
Fireball Zap Goblin Gang Mega Minion Mini P.E.K.K.A Wizard Inferno Dragon
Goblin Gang Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Fireball
Goblin Gang Mini P.E.K.K.A Inferno Dragon
Fireball Wizard Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Mega Minion Fireball
Mini P.E.K.K.A Inferno Dragon
Zap Mega Minion Fireball Mini P.E.K.K.A Inferno Dragon
Goblin Gang Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Zap Mega Minion Fireball Mini P.E.K.K.A Inferno Dragon
Zap Mega Minion Fireball Mini P.E.K.K.A Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Mega Minion
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Mega Minion Inferno Dragon
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Mega Minion Fireball Wizard
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Goblin Gang Fireball
Fireball Zap Mega Minion Wizard
Fireball
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Zap Fireball
Mega Minion
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball

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