My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Inferno Dragon
Giant Snowball
Minions Goblin Gang Inferno Dragon Lumberjack
Zap
Minions Goblin Gang Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Ice Wizard Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Fireball
Minions Goblin Gang Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Poison
Minions Goblin Gang Ice Wizard Electro Wizard
Lightning
Knight Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Goblin Gang Ice Wizard Electro Wizard Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Goblin Gang

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang The Log Ice Wizard Electro Wizard Lumberjack
Minions
Knight Inferno Dragon Lumberjack
Goblin Gang
Knight
The Log
Knight Lumberjack
Ice Wizard
Knight Lumberjack
Electro Wizard
Knight Lumberjack
Inferno Dragon
Minions
Lumberjack
Knight Minions The Log Ice Wizard Electro Wizard

Defense Synergies 4 19

Knight
Minions Goblin Gang Ice Wizard Electro Wizard The Log Lumberjack
Minions
Knight The Log Ice Wizard Electro Wizard Lumberjack
Goblin Gang
Knight The Log Ice Wizard Electro Wizard Inferno Dragon Lumberjack
The Log
Knight Minions Goblin Gang Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Ice Wizard
Knight Minions Goblin Gang The Log Inferno Dragon Lumberjack
Electro Wizard
Knight Minions Goblin Gang The Log Inferno Dragon Lumberjack
Inferno Dragon
Goblin Gang The Log Ice Wizard Electro Wizard
Lumberjack
Knight Minions Goblin Gang The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions The Log Electro Wizard
Inferno Dragon Lumberjack Knight Minions Goblin Gang The Log Ice Wizard Electro Wizard
Goblin Gang Lumberjack Knight Minions Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Knight Minions Goblin Gang Ice Wizard Electro Wizard
The Log Lumberjack
Goblin Gang The Log Minions Ice Wizard Electro Wizard Lumberjack
Minions Electro Wizard Inferno Dragon Goblin Gang Ice Wizard
The Log Electro Wizard
Inferno Dragon Minions Goblin Gang Ice Wizard Lumberjack
Knight Goblin Gang Ice Wizard Electro Wizard Lumberjack
Minions Goblin Gang Ice Wizard Electro Wizard Knight The Log Lumberjack
Minions Inferno Dragon Goblin Gang Ice Wizard Electro Wizard
Lumberjack Knight Minions Goblin Gang The Log Ice Wizard Electro Wizard
Minions Goblin Gang The Log Electro Wizard Lumberjack
Inferno Dragon Knight Goblin Gang Electro Wizard Lumberjack
Goblin Gang The Log Electro Wizard Inferno Dragon Lumberjack
Knight Minions Goblin Gang Electro Wizard Lumberjack
Knight Minions Goblin Gang The Log Ice Wizard Electro Wizard Lumberjack
The Log Knight Minions Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Goblin Gang Knight Minions The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Electro Wizard
Electro Wizard Knight Goblin Gang The Log Inferno Dragon Lumberjack
Goblin Gang Lumberjack Knight Minions The Log Electro Wizard
Goblin Gang Lumberjack Knight The Log Electro Wizard
Knight Goblin Gang Inferno Dragon Lumberjack
Minions Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Knight Minions Ice Wizard Electro Wizard Lumberjack
Knight Inferno Dragon Lumberjack
Electro Wizard Knight Minions The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight Minions Lumberjack
The Log Electro Wizard
Knight Goblin Gang Lumberjack
Goblin Gang Electro Wizard Knight Minions The Log Inferno Dragon Lumberjack
Minions The Log Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Ice Wizard Electro Wizard
The Log
Knight The Log
The Log
Minions Ice Wizard
The Log
The Log Ice Wizard
The Log
Minions Goblin Gang Electro Wizard Lumberjack
Knight The Log Electro Wizard
Knight The Log
Minions
The Log
The Log
The Log
Minions
The Log Electro Wizard
The Log
Minions The Log
The Log
The Log
The Log Ice Wizard
Inferno Dragon
The Log Ice Wizard Electro Wizard
The Log
The Log
Ice Wizard Electro Wizard
Electro Wizard Minions
The Log
Electro Wizard
The Log
Electro Wizard Minions Goblin Gang
Ice Wizard Electro Wizard
The Log
Knight Goblin Gang Electro Wizard Lumberjack
The Log
Minions Goblin Gang The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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