My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Inferno Tower X-Bow
Barbarian Barrel
Inferno Tower X-Bow
The Log
Mini P.E.K.K.A X-Bow
Earthquake
Inferno Tower Elixir Collector X-Bow
Arrows
Royal Delivery
Mini P.E.K.K.A
Fireball
Inferno Tower Elixir Collector X-Bow
Poison
Inferno Tower Elixir Collector X-Bow
Lightning
Mini P.E.K.K.A Inferno Tower Elixir Collector X-Bow
Rocket
Inferno Tower Elixir Collector X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Rocket Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Mini P.E.K.K.A Inferno Tower Rocket Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Mini P.E.K.K.A

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball X-Bow Mini P.E.K.K.A
Arrows
Zap Fireball Mini P.E.K.K.A X-Bow
Fireball
Zap Arrows X-Bow
Mini P.E.K.K.A
Zap Arrows X-Bow
Inferno Tower
Rocket
X-Bow
Elixir Collector
X-Bow
Zap Fireball Arrows Mini P.E.K.K.A Rocket

Defense Synergies 3 9

Zap
Fireball Mini P.E.K.K.A Arrows Inferno Tower X-Bow
Arrows
Zap Fireball Mini P.E.K.K.A Inferno Tower
Fireball
Zap X-Bow Arrows Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Zap Arrows Fireball
Inferno Tower
Zap Arrows Fireball X-Bow
Rocket
Elixir Collector
X-Bow
Fireball Zap Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Fireball Inferno Tower X-Bow
Mini P.E.K.K.A Inferno Tower Zap X-Bow
Mini P.E.K.K.A Inferno Tower Rocket
Mini P.E.K.K.A Inferno Tower
Arrows Fireball Mini P.E.K.K.A Rocket X-Bow
Arrows Fireball Zap X-Bow
Inferno Tower Rocket Zap Arrows Fireball X-Bow
Rocket Zap Arrows Fireball Inferno Tower X-Bow
Mini P.E.K.K.A Inferno Tower X-Bow
Mini P.E.K.K.A Inferno Tower
Zap Arrows Fireball X-Bow
Arrows Inferno Tower Zap Fireball
Mini P.E.K.K.A Inferno Tower Zap Fireball Rocket X-Bow
Fireball Rocket Zap Arrows Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A Inferno Tower X-Bow
Inferno Tower Rocket Zap Fireball Mini P.E.K.K.A X-Bow
Arrows Fireball Mini P.E.K.K.A Inferno Tower X-Bow
Arrows Fireball Zap X-Bow
Zap Arrows Fireball
Mini P.E.K.K.A Inferno Tower
Arrows Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Inferno Tower X-Bow
Fireball Zap Arrows Mini P.E.K.K.A Rocket X-Bow
Zap Mini P.E.K.K.A Inferno Tower Rocket
Mini P.E.K.K.A Rocket Zap Fireball Inferno Tower X-Bow
Inferno Tower Mini P.E.K.K.A
Arrows Fireball Rocket Zap
Mini P.E.K.K.A Rocket Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower
Zap Rocket Fireball Mini P.E.K.K.A Inferno Tower X-Bow
Inferno Tower
Mini P.E.K.K.A Inferno Tower
Rocket Zap Arrows Fireball
Mini P.E.K.K.A Rocket Fireball Inferno Tower
Fireball
Inferno Tower Zap Fireball Mini P.E.K.K.A Rocket X-Bow
Arrows Zap Fireball Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rocket X-Bow
Arrows Fireball Zap X-Bow
Rocket Arrows Fireball X-Bow
Arrows Fireball Rocket
Fireball Rocket Zap Arrows
Arrows Fireball Zap Rocket
Arrows
Arrows Fireball X-Bow Zap
Arrows Fireball Zap X-Bow
Rocket Fireball Mini P.E.K.K.A X-Bow
Rocket Zap Arrows Fireball X-Bow
Fireball Zap Arrows Rocket
Rocket Fireball
Arrows Fireball Rocket X-Bow
Zap Arrows Fireball X-Bow
Rocket X-Bow Zap Arrows Fireball
Arrows Fireball Rocket X-Bow
Arrows Fireball Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Arrows Fireball Mini P.E.K.K.A X-Bow
Rocket Zap Arrows Fireball X-Bow
Rocket Fireball X-Bow
Rocket Arrows Fireball
Rocket X-Bow
Rocket Zap Arrows Fireball X-Bow
Zap Arrows Fireball
Arrows Fireball X-Bow Zap
Fireball Zap Arrows X-Bow
Fireball Rocket Zap Arrows X-Bow
Zap Arrows Fireball X-Bow
Zap Rocket Fireball
Fireball Mini P.E.K.K.A
Zap Arrows Fireball Rocket X-Bow
Zap Rocket Arrows Fireball
Rocket Arrows Fireball
Zap Fireball Rocket X-Bow
Fireball Rocket Zap Arrows
Arrows Fireball
Fireball Mini P.E.K.K.A Rocket
Arrows Zap Fireball
Rocket Zap Arrows Fireball
Zap Fireball Rocket
Zap Fireball Rocket
Zap Fireball Rocket X-Bow

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