My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Dark Prince
Giant Snowball
Goblin Gang Furnace Goblin Barrel
Zap
Goblin Gang Furnace Inferno Tower Goblin Barrel Dark Prince
Barbarian Barrel
Goblin Gang Furnace Inferno Tower Goblin Barrel Dark Prince
The Log
Goblin Gang Furnace Goblin Barrel Dark Prince
Earthquake
Goblin Gang Furnace Inferno Tower Goblin Barrel
Arrows
Goblin Gang Furnace Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel Dark Prince
Fireball
Goblin Gang Furnace Inferno Tower Goblin Barrel
Poison
Goblin Gang Furnace Inferno Tower
Lightning
Furnace Inferno Tower Dark Prince
Rocket
Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Gang Goblin Barrel Fireball Furnace Dark Prince Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Gang Goblin Barrel

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Mirror Dark Prince
Fireball
Mirror Dark Prince The Log
Furnace
Mirror Goblin Barrel Dark Prince
Inferno Tower
Mirror
Fireball Goblin Barrel The Log Goblin Gang Furnace
Goblin Barrel
Goblin Gang Mirror Dark Prince Furnace
Dark Prince
Goblin Barrel Goblin Gang Fireball Furnace
The Log
Mirror Fireball

Defense Synergies 5 11

Goblin Gang
Inferno Tower Furnace Mirror Dark Prince The Log
Fireball
Mirror The Log Inferno Tower Dark Prince
Furnace
Mirror Goblin Gang Dark Prince
Inferno Tower
Goblin Gang The Log Fireball Mirror Dark Prince
Mirror
Fireball Furnace Goblin Gang Inferno Tower The Log
Goblin Barrel
Dark Prince
Goblin Gang Fireball Furnace Inferno Tower The Log
The Log
Fireball Inferno Tower Goblin Gang Mirror Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Furnace Dark Prince The Log
Goblin Gang Furnace Inferno Tower Dark Prince
Inferno Tower Goblin Gang Furnace Dark Prince
Fireball Dark Prince The Log
Goblin Gang Fireball The Log Furnace Dark Prince
Furnace Inferno Tower Goblin Gang Fireball
Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Furnace
Goblin Gang Inferno Tower Dark Prince
Goblin Gang Fireball Furnace Dark Prince The Log
Inferno Tower Goblin Gang Fireball Furnace
Furnace Inferno Tower Goblin Gang Fireball Dark Prince The Log
Fireball Goblin Gang Furnace Dark Prince The Log
Inferno Tower Goblin Gang Furnace
Inferno Tower Goblin Gang Fireball Furnace The Log
Goblin Gang Fireball Furnace Inferno Tower Dark Prince
Fireball Goblin Gang Furnace Dark Prince The Log
Furnace The Log Fireball Dark Prince
Inferno Tower
Goblin Gang Dark Prince Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Furnace Inferno Tower Dark Prince
Fireball Goblin Gang The Log
Goblin Gang Furnace Inferno Tower Dark Prince The Log
Goblin Gang Dark Prince Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Dark Prince
Fireball Furnace Goblin Gang
Goblin Gang Dark Prince Fireball Furnace Inferno Tower
Inferno Tower Dark Prince
Fireball Inferno Tower Dark Prince The Log
Inferno Tower Goblin Gang
Inferno Tower Dark Prince
Fireball Dark Prince The Log
Dark Prince Goblin Gang Fireball Inferno Tower
Fireball Furnace
Goblin Gang Inferno Tower Fireball Furnace Dark Prince The Log
Fireball Inferno Tower Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball Dark Prince The Log
Fireball Furnace Dark Prince The Log
Fireball Furnace
Furnace The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball
Fireball Dark Prince The Log
Fireball
Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Fireball Dark Prince The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Furnace Dark Prince
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Furnace
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball Dark Prince
Fireball
The Log Fireball
Fireball Goblin Gang Dark Prince
The Log Fireball
Fireball
Dark Prince
Goblin Gang Fireball The Log
Fireball
Fireball Dark Prince The Log

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