My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Skeleton Army Miner
Giant Snowball
Fire Spirit Goblin Barrel Skeleton Army Baby Dragon Miner
Zap
Fire Spirit Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Inferno Tower Goblin Barrel Skeleton Army
The Log
Fire Spirit Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Fire Spirit Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Goblin Barrel Skeleton Army Baby Dragon Miner
Fireball
Inferno Tower Goblin Barrel Skeleton Army Baby Dragon
Poison
Inferno Tower Skeleton Army
Lightning
Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Barrel Skeleton Army Miner Baby Dragon Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Barrel Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Giant Goblin Barrel Baby Dragon
Giant
Goblin Barrel Miner Fire Spirit Baby Dragon The Log
Inferno Tower
Goblin Barrel
Giant Fire Spirit Skeleton Army Baby Dragon Miner
Skeleton Army
Goblin Barrel
Baby Dragon
Fire Spirit Giant Goblin Barrel Miner
The Log
Giant Miner
Miner
Fire Spirit Giant Goblin Barrel Baby Dragon The Log

Defense Synergies 2 6

Fire Spirit
Inferno Tower The Log
Giant
Inferno Tower
Skeleton Army The Log Fire Spirit Baby Dragon
Goblin Barrel
Skeleton Army
Inferno Tower The Log
Baby Dragon
Inferno Tower The Log
The Log
Inferno Tower Fire Spirit Skeleton Army Baby Dragon Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon The Log
Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army Fire Spirit
Inferno Tower Skeleton Army
Skeleton Army The Log
Skeleton Army The Log Fire Spirit Baby Dragon
Inferno Tower Fire Spirit Baby Dragon
Inferno Tower Baby Dragon The Log
Inferno Tower Skeleton Army
Skeleton Army Fire Spirit Inferno Tower Miner
Skeleton Army Baby Dragon The Log
Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Fire Spirit The Log
Fire Spirit Skeleton Army Baby Dragon The Log
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Fire Spirit Skeleton Army Baby Dragon The Log
Baby Dragon The Log Fire Spirit
Inferno Tower
Skeleton Army Fire Spirit Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower
Baby Dragon The Log Miner
Skeleton Army Inferno Tower The Log
Skeleton Army Inferno Tower The Log
Inferno Tower Skeleton Army
Fire Spirit Baby Dragon
Skeleton Army Inferno Tower
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Baby Dragon The Log
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army The Log
Skeleton Army Inferno Tower
Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Baby Dragon The Log
Inferno Tower Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Miner
Baby Dragon The Log Miner
The Log
Fire Spirit Baby Dragon The Log
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon The Log
The Log Fire Spirit Baby Dragon
The Log Miner
Fire Spirit
Miner The Log
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon The Log Miner
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Fire Spirit Baby Dragon The Log
Fire Spirit Baby Dragon The Log Miner
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Fire Spirit Baby Dragon
The Log Miner Baby Dragon
Baby Dragon The Log Miner
Miner Baby Dragon The Log
Fire Spirit Baby Dragon
The Log Miner
The Log
Fire Spirit Skeleton Army
Fire Spirit Baby Dragon
The Log
Miner Baby Dragon
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log Miner

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