My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Baby Dragon Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Skeleton Army
Giant Snowball
Spear Goblins Goblin Gang Skeleton Army Baby Dragon Lumberjack
Zap
Spear Goblins Goblin Gang Skeleton Army
Barbarian Barrel
Spear Goblins Goblin Gang Wizard Skeleton Army Ice Wizard Electro Wizard Lumberjack
The Log
Spear Goblins Goblin Gang Skeleton Army Lumberjack
Earthquake
Spear Goblins Goblin Gang Skeleton Army
Arrows
Spear Goblins Goblin Gang Skeleton Army
Royal Delivery
Spear Goblins Goblin Gang Wizard Skeleton Army Baby Dragon Ice Wizard Electro Wizard Lumberjack
Fireball
Goblin Gang Wizard Skeleton Army Baby Dragon Ice Wizard Electro Wizard Lumberjack
Poison
Spear Goblins Goblin Gang Wizard Skeleton Army Ice Wizard Electro Wizard
Lightning
Wizard Baby Dragon Ice Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Skeleton Army Ice Wizard Baby Dragon Electro Wizard Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Goblin Gang Skeleton Army Ice Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Baby Dragon Lumberjack
Goblin Gang
Spear Goblins Baby Dragon
Wizard
Lumberjack
Skeleton Army
Baby Dragon
Spear Goblins Goblin Gang Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Baby Dragon Lumberjack
Electro Wizard
Baby Dragon Lumberjack
Lumberjack
Spear Goblins Wizard Baby Dragon Ice Wizard Electro Wizard

Defense Synergies 1 20

Spear Goblins
Goblin Gang Skeleton Army Baby Dragon Ice Wizard Electro Wizard Lumberjack
Goblin Gang
Spear Goblins Skeleton Army Ice Wizard Electro Wizard Lumberjack
Wizard
Skeleton Army Ice Wizard Electro Wizard Lumberjack
Skeleton Army
Spear Goblins Goblin Gang Wizard Ice Wizard Electro Wizard Lumberjack
Baby Dragon
Ice Wizard Spear Goblins Lumberjack
Ice Wizard
Baby Dragon Spear Goblins Goblin Gang Wizard Skeleton Army Lumberjack
Electro Wizard
Spear Goblins Goblin Gang Wizard Skeleton Army Lumberjack
Lumberjack
Spear Goblins Goblin Gang Wizard Skeleton Army Baby Dragon Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Baby Dragon Electro Wizard
Skeleton Army Lumberjack Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Skeleton Army Lumberjack Ice Wizard Electro Wizard
Skeleton Army Lumberjack Goblin Gang Ice Wizard Electro Wizard
Skeleton Army Lumberjack
Goblin Gang Skeleton Army Spear Goblins Baby Dragon Ice Wizard Electro Wizard Lumberjack
Electro Wizard Spear Goblins Goblin Gang Wizard Baby Dragon Ice Wizard
Baby Dragon Electro Wizard
Goblin Gang Skeleton Army Ice Wizard Lumberjack
Goblin Gang Skeleton Army Spear Goblins Ice Wizard Electro Wizard Lumberjack
Goblin Gang Skeleton Army Ice Wizard Electro Wizard Spear Goblins Wizard Baby Dragon Lumberjack
Spear Goblins Goblin Gang Wizard Baby Dragon Ice Wizard Electro Wizard
Skeleton Army Lumberjack Goblin Gang Wizard Ice Wizard Electro Wizard
Wizard Skeleton Army Goblin Gang Baby Dragon Electro Wizard Lumberjack
Skeleton Army Goblin Gang Electro Wizard Lumberjack
Skeleton Army Goblin Gang Electro Wizard Lumberjack
Wizard Goblin Gang Skeleton Army Electro Wizard Lumberjack
Spear Goblins Goblin Gang Wizard Skeleton Army Baby Dragon Ice Wizard Electro Wizard Lumberjack
Wizard Baby Dragon Spear Goblins Ice Wizard Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Wizard Skeleton Army Spear Goblins Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Spear Goblins Electro Wizard
Electro Wizard Goblin Gang Wizard Baby Dragon Lumberjack
Goblin Gang Skeleton Army Lumberjack Spear Goblins Electro Wizard
Goblin Gang Skeleton Army Lumberjack Electro Wizard
Goblin Gang Skeleton Army Lumberjack
Wizard Goblin Gang Baby Dragon Ice Wizard Electro Wizard
Goblin Gang Skeleton Army Spear Goblins Ice Wizard Electro Wizard Lumberjack
Skeleton Army Lumberjack
Electro Wizard Spear Goblins Skeleton Army Baby Dragon
Goblin Gang Skeleton Army
Lumberjack
Skeleton Army Electro Wizard
Skeleton Army Goblin Gang Wizard Lumberjack
Wizard Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Electro Wizard Spear Goblins Baby Dragon Lumberjack
Wizard Baby Dragon Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Ice Wizard Electro Wizard
Baby Dragon
Wizard Baby Dragon
Wizard Spear Goblins Baby Dragon Ice Wizard
Wizard Baby Dragon
Wizard Baby Dragon Ice Wizard
Wizard
Goblin Gang Electro Wizard Lumberjack
Wizard Electro Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Spear Goblins Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon Ice Wizard
Wizard Baby Dragon Ice Wizard Electro Wizard
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Wizard
Wizard
Electro Wizard
Wizard
Electro Wizard Spear Goblins Goblin Gang Skeleton Army
Wizard Baby Dragon Ice Wizard Electro Wizard
Goblin Gang Wizard Baby Dragon Electro Wizard Lumberjack
Wizard Baby Dragon
Goblin Gang Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Electro Wizard

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