My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Army Graveyard
Giant Snowball
Archers Skeleton Army Graveyard
Zap
Archers Skeleton Army Graveyard
Barbarian Barrel
Archers Skeleton Army Ice Wizard Graveyard
The Log
Archers Mini P.E.K.K.A Skeleton Army Graveyard
Earthquake
Archers Skeleton Army Graveyard
Arrows
Archers Skeleton Army Graveyard
Royal Delivery
Archers Mini P.E.K.K.A Skeleton Army Ice Wizard Graveyard
Fireball
Archers Skeleton Army Ice Wizard
Poison
Archers Skeleton Army Ice Wizard Graveyard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Ice Wizard Fireball Mini P.E.K.K.A Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Skeleton Army Ice Wizard

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Graveyard Archers Mini P.E.K.K.A Ice Wizard
Archers
Zap Mini P.E.K.K.A Giant Graveyard
Fireball
Zap Graveyard Giant
Mini P.E.K.K.A
Giant Zap Archers Ice Wizard Graveyard
Giant
Zap Mini P.E.K.K.A Graveyard Archers Fireball Ice Wizard
Skeleton Army
Ice Wizard
Zap Mini P.E.K.K.A Giant Graveyard
Graveyard
Zap Fireball Giant Archers Mini P.E.K.K.A Ice Wizard

Defense Synergies 2 11

Zap
Fireball Mini P.E.K.K.A Archers Skeleton Army Ice Wizard
Archers
Zap Mini P.E.K.K.A Skeleton Army Ice Wizard
Fireball
Zap Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Archers Fireball Skeleton Army Ice Wizard
Giant
Skeleton Army
Zap Archers Mini P.E.K.K.A Ice Wizard
Ice Wizard
Zap Archers Fireball Mini P.E.K.K.A Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Skeleton Army Zap Ice Wizard
Mini P.E.K.K.A Skeleton Army Archers Ice Wizard
Mini P.E.K.K.A Skeleton Army Ice Wizard
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Zap Archers Ice Wizard
Zap Archers Fireball Ice Wizard
Zap Fireball
Mini P.E.K.K.A Skeleton Army Ice Wizard
Skeleton Army Archers Mini P.E.K.K.A Ice Wizard
Archers Skeleton Army Ice Wizard Zap Fireball
Zap Archers Fireball Ice Wizard
Mini P.E.K.K.A Skeleton Army Zap Fireball Ice Wizard
Fireball Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Zap Archers Skeleton Army Ice Wizard
Zap Archers Fireball Ice Wizard
Mini P.E.K.K.A
Skeleton Army Archers Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Archers Fireball
Fireball Zap Archers Mini P.E.K.K.A
Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Fireball
Mini P.E.K.K.A Skeleton Army
Fireball Zap Archers Ice Wizard
Mini P.E.K.K.A Skeleton Army Archers Fireball Ice Wizard
Mini P.E.K.K.A Skeleton Army
Zap Fireball Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Zap Fireball
Mini P.E.K.K.A Skeleton Army Fireball
Archers Fireball Skeleton Army
Skeleton Army Zap Archers Fireball Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Ice Wizard
Archers
Fireball Zap Ice Wizard
Fireball Zap
Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Archers Fireball Ice Wizard
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Archers Fireball Skeleton Army
Fireball Zap Archers Ice Wizard
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

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