My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Fire Spirit Bomber Musketeer
Zap
Fire Spirit Bomber
Barbarian Barrel
Fire Spirit Bomber Elite Barbarians Musketeer Ice Wizard
The Log
Fire Spirit Bomber Elite Barbarians Musketeer
Earthquake
Bomber
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Elite Barbarians Musketeer P.E.K.K.A Ice Wizard
Fireball
Bomber Elite Barbarians Musketeer Ice Wizard
Poison
Bomber Musketeer Ice Wizard
Lightning
Elite Barbarians Musketeer Ice Wizard
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Freeze P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Ice Wizard Musketeer Freeze Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Arrows Ice Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Elite Barbarians
Bomber
Elite Barbarians P.E.K.K.A
Arrows
Elite Barbarians P.E.K.K.A Freeze
Elite Barbarians
Arrows Fire Spirit Bomber
Musketeer
P.E.K.K.A
Freeze
Arrows
P.E.K.K.A
Fire Spirit Arrows Bomber Musketeer Ice Wizard
Ice Wizard
P.E.K.K.A

Defense Synergies 0 6

Fire Spirit
P.E.K.K.A
Bomber
P.E.K.K.A
Arrows
P.E.K.K.A Ice Wizard
Elite Barbarians
Musketeer
P.E.K.K.A
Freeze
P.E.K.K.A
Fire Spirit Bomber Arrows Musketeer Ice Wizard
Ice Wizard
Arrows P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer
Elite Barbarians P.E.K.K.A Bomber Musketeer Ice Wizard
P.E.K.K.A Fire Spirit Bomber Elite Barbarians Musketeer Freeze Ice Wizard
Elite Barbarians P.E.K.K.A Bomber Musketeer Ice Wizard
Bomber Arrows Elite Barbarians P.E.K.K.A
Arrows Freeze Fire Spirit Bomber Musketeer Ice Wizard
Musketeer Fire Spirit Arrows Freeze Ice Wizard
Arrows Musketeer P.E.K.K.A
P.E.K.K.A Elite Barbarians Musketeer Ice Wizard
Elite Barbarians Fire Spirit Bomber Musketeer Ice Wizard
Ice Wizard Bomber Arrows Musketeer Freeze
Arrows Musketeer Ice Wizard
P.E.K.K.A Fire Spirit Bomber Elite Barbarians Musketeer Freeze Ice Wizard
Fire Spirit Bomber Arrows Freeze P.E.K.K.A
Elite Barbarians P.E.K.K.A
Elite Barbarians Freeze P.E.K.K.A
Bomber Arrows Elite Barbarians Musketeer P.E.K.K.A
Fire Spirit Arrows Bomber Elite Barbarians Musketeer Ice Wizard
Arrows Freeze Fire Spirit Bomber Musketeer Ice Wizard
P.E.K.K.A Elite Barbarians Musketeer
Bomber Fire Spirit Arrows Elite Barbarians Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A
Bomber Arrows Elite Barbarians Musketeer
P.E.K.K.A Elite Barbarians Musketeer
P.E.K.K.A Elite Barbarians Musketeer
P.E.K.K.A Elite Barbarians Musketeer
Fire Spirit Arrows Musketeer Freeze Ice Wizard
P.E.K.K.A Elite Barbarians Musketeer Ice Wizard
P.E.K.K.A Elite Barbarians
Freeze P.E.K.K.A Elite Barbarians
P.E.K.K.A Musketeer
P.E.K.K.A Elite Barbarians Musketeer
P.E.K.K.A Arrows Elite Barbarians
Elite Barbarians P.E.K.K.A
Bomber Musketeer
Elite Barbarians Bomber Musketeer Freeze P.E.K.K.A
Arrows Bomber Elite Barbarians Musketeer Freeze P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Freeze
Arrows Musketeer Ice Wizard
Arrows
Arrows Musketeer Freeze
Bomber Fire Spirit Arrows
Arrows Fire Spirit Musketeer Freeze Ice Wizard
Fire Spirit Bomber Arrows Musketeer
Arrows Fire Spirit Freeze Ice Wizard
Arrows
Fire Spirit Elite Barbarians Musketeer
Arrows Musketeer
Fire Spirit Arrows Musketeer
Fire Spirit Elite Barbarians Musketeer
Arrows Musketeer Freeze
Arrows Elite Barbarians Musketeer
Bomber Arrows Musketeer
Arrows Musketeer
Arrows Freeze
Bomber
Fire Spirit Bomber Arrows Musketeer
Fire Spirit Bomber Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Freeze Fire Spirit Bomber Ice Wizard
Arrows Musketeer Ice Wizard
Arrows Musketeer
Arrows Musketeer
Elite Barbarians Fire Spirit Arrows Musketeer Ice Wizard
Musketeer Freeze
Elite Barbarians
Bomber Arrows Musketeer
Arrows Freeze
P.E.K.K.A
Arrows
Fire Spirit Musketeer Freeze
Fire Spirit Arrows Musketeer Ice Wizard
Freeze
Arrows
Musketeer
Arrows Bomber Musketeer
Arrows
Elite Barbarians Musketeer P.E.K.K.A
Elite Barbarians Musketeer Freeze
Musketeer
Musketeer Freeze

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