My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner
Giant Snowball
Barbarians Miner
Zap
Royal Giant Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Executioner Ice Wizard
The Log
Barbarians Royal Giant
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Executioner Miner Ice Wizard
Fireball
Barbarians Inferno Tower Executioner Ice Wizard
Poison
Barbarians Inferno Tower Executioner Ice Wizard
Lightning
Inferno Tower Executioner Ice Wizard
Rocket
Barbarians Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Executioner Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Ice Wizard Fireball Barbarians Inferno Tower Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Ice Wizard Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Royal Giant Executioner Ice Wizard
Barbarians
Royal Giant
Fireball Miner Ice Wizard Zap Executioner
Fireball
Zap Royal Giant Miner
Inferno Tower
Executioner
Zap Royal Giant Miner
Miner
Zap Royal Giant Fireball Executioner
Ice Wizard
Royal Giant Zap

Defense Synergies 1 9

Zap
Fireball Barbarians Inferno Tower Executioner Miner Ice Wizard
Barbarians
Zap
Royal Giant
Fireball
Zap Inferno Tower Miner Ice Wizard
Inferno Tower
Zap Fireball Ice Wizard
Executioner
Zap
Miner
Zap Fireball
Ice Wizard
Zap Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Executioner
Barbarians Inferno Tower Zap Executioner Ice Wizard
Barbarians Inferno Tower Executioner Ice Wizard
Barbarians Inferno Tower Ice Wizard
Barbarians Fireball
Fireball Zap Executioner Ice Wizard
Inferno Tower Zap Fireball Executioner Ice Wizard
Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Ice Wizard
Barbarians Inferno Tower Miner Ice Wizard
Barbarians Executioner Ice Wizard Zap Fireball
Inferno Tower Executioner Zap Fireball Ice Wizard
Barbarians Inferno Tower Zap Fireball Ice Wizard
Fireball Executioner Zap Barbarians
Barbarians Inferno Tower
Barbarians Inferno Tower Zap Fireball
Barbarians Fireball Inferno Tower Executioner
Fireball Zap Barbarians Executioner Ice Wizard
Zap Executioner Barbarians Fireball Ice Wizard
Barbarians Inferno Tower
Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Inferno Tower
Fireball Zap Executioner Miner
Barbarians Zap Inferno Tower
Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Executioner
Fireball Executioner Zap Ice Wizard
Barbarians Fireball Inferno Tower Ice Wizard
Inferno Tower Barbarians
Zap Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Barbarians Inferno Tower
Zap Barbarians Fireball
Barbarians Fireball Inferno Tower Executioner
Barbarians Fireball Executioner
Barbarians Inferno Tower Zap Fireball Executioner
Executioner Zap Barbarians Fireball Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner Miner Ice Wizard
Fireball Miner
Barbarians Fireball
Fireball Executioner Zap
Fireball Executioner Zap Ice Wizard
Executioner
Fireball Zap Executioner Ice Wizard
Fireball Miner Zap
Fireball
Miner Zap Fireball
Fireball Zap Executioner
Fireball Executioner Miner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Fireball Executioner
Zap Fireball Miner
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Executioner Ice Wizard
Fireball Miner Zap Executioner Ice Wizard
Fireball Zap Miner
Fireball Miner Zap
Zap Fireball Executioner Ice Wizard
Zap Fireball
Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Barbarians Fireball
Fireball Zap Executioner Ice Wizard
Fireball
Fireball Miner Executioner
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Fireball
Zap Fireball Executioner
Zap Fireball Executioner Miner

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