My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner Inferno Dragon
Giant Snowball
Balloon Miner Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
Knight Ice Wizard
The Log
Earthquake
Arrows
Royal Delivery
Knight Balloon Miner Ice Wizard Inferno Dragon
Fireball
Balloon Ice Wizard Inferno Dragon
Poison
Balloon Ice Wizard
Lightning
Knight Balloon Ice Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Miner Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Miner Ice Wizard Freeze Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Miner

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Miner Knight Freeze Ice Wizard
Arrows
Zap Balloon Knight Freeze Miner
Knight
Balloon Zap Arrows Miner Ice Wizard
Freeze
Balloon Zap Arrows
Balloon
Zap Arrows Knight Freeze Miner Ice Wizard
Miner
Zap Balloon Arrows Knight Inferno Dragon
Ice Wizard
Zap Knight Balloon
Inferno Dragon
Miner

Defense Synergies 1 8

Zap
Arrows Knight Miner Ice Wizard Inferno Dragon
Arrows
Zap Knight Ice Wizard
Knight
Ice Wizard Zap Arrows
Freeze
Balloon
Miner
Zap
Ice Wizard
Knight Zap Arrows Inferno Dragon
Inferno Dragon
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Inferno Dragon Zap Knight Ice Wizard
Knight Freeze Ice Wizard Inferno Dragon
Inferno Dragon Knight Ice Wizard
Arrows
Arrows Freeze Zap Ice Wizard
Inferno Dragon Zap Arrows Freeze Ice Wizard
Zap Arrows
Inferno Dragon Ice Wizard
Knight Miner Ice Wizard
Ice Wizard Zap Arrows Knight Freeze
Arrows Inferno Dragon Zap Ice Wizard
Zap Knight Freeze Ice Wizard
Zap Arrows Freeze
Inferno Dragon Knight
Zap Freeze Inferno Dragon
Arrows Knight
Arrows Zap Knight Ice Wizard
Zap Arrows Freeze Knight Ice Wizard Inferno Dragon
Inferno Dragon
Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Arrows Knight Miner Inferno Dragon
Zap Knight
Zap Knight
Knight Inferno Dragon
Arrows Zap Freeze Ice Wizard
Knight Ice Wizard
Knight Inferno Dragon
Zap Freeze Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Zap Arrows
Knight
Zap Knight Freeze Inferno Dragon
Arrows Zap Freeze Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows Zap Miner Ice Wizard
Arrows Miner
Arrows Knight Freeze
Zap Arrows
Arrows Zap Freeze Ice Wizard
Arrows
Arrows Zap Freeze Ice Wizard
Arrows Miner Zap
Miner Zap Arrows Knight
Zap Arrows
Knight Miner
Arrows Freeze
Zap Arrows
Zap Arrows
Arrows
Arrows Freeze
Zap Arrows
Zap Arrows Miner
Arrows
Zap Arrows
Zap Arrows Freeze Ice Wizard
Inferno Dragon
Arrows Miner Zap Ice Wizard
Zap Arrows Miner
Miner Zap Arrows
Zap Arrows Ice Wizard
Zap Freeze
Zap Arrows Miner
Zap Arrows Freeze
Arrows
Zap Freeze
Zap Arrows Ice Wizard
Freeze
Arrows
Miner Knight
Arrows Zap
Zap Arrows
Zap Freeze
Zap
Zap Freeze Miner

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