My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang Mortar
Barbarian Barrel
Archers Knight Goblin Gang Mortar Tesla Ice Wizard
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang Mortar Tesla
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Ice Wizard
Fireball
Archers Goblin Gang Mortar Tesla Ice Wizard
Poison
Archers Goblin Gang Mortar Ice Wizard
Lightning
Knight Mortar Tesla Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Gang Ice Wizard Mortar Tesla Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mortar
Knight
Archers Goblin Gang Mortar Fireball The Log Ice Wizard
Goblin Gang
Knight Mortar
Mortar
Knight Archers Goblin Gang Fireball The Log
Tesla
Fireball
Knight Mortar The Log
The Log
Knight Mortar Fireball
Ice Wizard
Knight

Defense Synergies 7 18

Archers
Knight Goblin Gang Mortar Tesla The Log Ice Wizard
Knight
Archers Goblin Gang Tesla Ice Wizard Mortar Fireball The Log
Goblin Gang
Knight Tesla Archers Mortar The Log Ice Wizard
Mortar
Archers Knight Goblin Gang Tesla Fireball The Log Ice Wizard
Tesla
Knight Goblin Gang The Log Archers Mortar Fireball
Fireball
The Log Knight Mortar Tesla Ice Wizard
The Log
Tesla Fireball Archers Knight Goblin Gang Mortar Ice Wizard
Ice Wizard
Knight Archers Goblin Gang Mortar Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Tesla Fireball The Log
Knight Goblin Gang Mortar Tesla The Log Ice Wizard
Goblin Gang Mortar Tesla Archers Knight Ice Wizard
Tesla Knight Goblin Gang Mortar Ice Wizard
Fireball The Log
Goblin Gang Fireball The Log Archers Tesla Ice Wizard
Tesla Archers Goblin Gang Mortar Fireball Ice Wizard
Tesla Fireball The Log
Tesla Goblin Gang Mortar Ice Wizard
Knight Goblin Gang Archers Tesla Ice Wizard
Archers Goblin Gang Ice Wizard Knight Tesla Fireball The Log
Tesla Archers Goblin Gang Fireball Ice Wizard
Mortar Tesla Knight Goblin Gang Fireball The Log Ice Wizard
Fireball Goblin Gang Mortar Tesla The Log
Knight Goblin Gang Mortar Tesla
Goblin Gang Mortar Tesla Fireball The Log
Tesla Knight Goblin Gang Mortar Fireball
Mortar Tesla Fireball Archers Knight Goblin Gang The Log Ice Wizard
Mortar The Log Archers Knight Tesla Fireball Ice Wizard
Mortar Tesla
Goblin Gang Archers Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Tesla Fireball
Fireball Archers Knight Goblin Gang Mortar Tesla The Log
Goblin Gang Knight The Log
Goblin Gang Knight Tesla Fireball The Log
Knight Goblin Gang Tesla
Fireball Archers Goblin Gang Tesla Ice Wizard
Goblin Gang Archers Knight Tesla Fireball Ice Wizard
Knight Tesla
Knight Mortar Fireball The Log
Goblin Gang Tesla
Knight Tesla
Fireball The Log
Knight Goblin Gang Tesla Fireball
Archers Tesla Fireball
Goblin Gang Tesla Archers Knight Mortar Fireball The Log
Archers Tesla Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar The Log
Mortar Fireball The Log Ice Wizard
Fireball The Log
Knight Fireball The Log
Fireball Mortar The Log
Fireball Ice Wizard
Archers Mortar The Log
Fireball The Log Ice Wizard
Fireball The Log Mortar
Goblin Gang Fireball
Knight Mortar Fireball The Log
Fireball Archers
Knight Mortar Fireball The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Archers Mortar Fireball The Log
Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Mortar Fireball Ice Wizard
Mortar Fireball The Log Ice Wizard
Fireball Mortar The Log
Fireball Mortar The Log
Archers Fireball Ice Wizard
Fireball
Fireball
Mortar Fireball The Log
Fireball
Fireball The Log
Archers Goblin Gang Fireball
Fireball Archers Ice Wizard
The Log Fireball
Fireball Knight Goblin Gang
The Log Mortar Fireball
Fireball
Goblin Gang Fireball The Log
Fireball
Mortar Fireball The Log

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