My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Ice Spirit Goblin Gang Executioner
The Log
Ice Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Hog Rider Executioner P.E.K.K.A
Fireball
Goblin Gang Hog Rider Executioner
Poison
Goblin Gang Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Gang Tornado Fireball Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Goblin Gang Tornado

Attack Synergies 12 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Executioner
Zap
Ice Spirit Fireball Hog Rider Tornado P.E.K.K.A Executioner
Goblin Gang
Hog Rider P.E.K.K.A
Fireball
Zap Hog Rider Tornado
Hog Rider
Ice Spirit Zap Goblin Gang Fireball Tornado Executioner
Tornado
Zap Fireball Executioner P.E.K.K.A Hog Rider
Executioner
Tornado Ice Spirit Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Tornado Goblin Gang Executioner

Defense Synergies 6 9

Ice Spirit
Zap Goblin Gang Fireball Tornado Executioner P.E.K.K.A
Zap
Ice Spirit Fireball Goblin Gang Tornado Executioner P.E.K.K.A
Goblin Gang
Ice Spirit Zap P.E.K.K.A
Fireball
Zap Tornado Ice Spirit
Hog Rider
Tornado
Fireball Executioner P.E.K.K.A Ice Spirit Zap
Executioner
Tornado Ice Spirit Zap
P.E.K.K.A
Tornado Ice Spirit Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
P.E.K.K.A Ice Spirit Zap Goblin Gang Executioner
Goblin Gang Tornado P.E.K.K.A Executioner
P.E.K.K.A Goblin Gang
Fireball Tornado P.E.K.K.A
Goblin Gang Fireball Tornado Zap Executioner
Tornado Ice Spirit Zap Goblin Gang Fireball Executioner
Zap Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Ice Spirit
Goblin Gang Executioner Zap Fireball Tornado
Executioner Zap Goblin Gang Fireball Tornado
P.E.K.K.A Ice Spirit Zap Goblin Gang Fireball
Fireball Executioner Ice Spirit Zap Goblin Gang Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang
Tornado Ice Spirit Zap Goblin Gang Fireball P.E.K.K.A
Goblin Gang Fireball Tornado Executioner P.E.K.K.A
Ice Spirit Fireball Zap Goblin Gang Tornado Executioner
Zap Tornado Executioner Ice Spirit Fireball
P.E.K.K.A Tornado
Goblin Gang Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Executioner
Goblin Gang P.E.K.K.A Ice Spirit Zap
Goblin Gang P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Goblin Gang Executioner
Fireball Executioner Ice Spirit Zap Goblin Gang Tornado
Goblin Gang P.E.K.K.A Fireball
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Fireball Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Ice Spirit Zap Fireball Tornado Executioner P.E.K.K.A
Executioner Zap Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Ice Spirit Zap Tornado
Tornado Executioner
Fireball Ice Spirit Zap Tornado Executioner
Fireball Zap Tornado
Goblin Gang Fireball Tornado
Zap Fireball Tornado
Fireball Zap Tornado Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Zap Fireball Executioner
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Ice Spirit Fireball Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado Executioner
Zap Ice Spirit Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
P.E.K.K.A
Fireball
Zap Ice Spirit Goblin Gang Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball Goblin Gang Executioner
Zap Fireball Executioner
Zap Fireball Tornado
Executioner P.E.K.K.A
Zap Ice Spirit Goblin Gang Fireball Tornado
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner

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