My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Goblins Minions Hog Rider
Zap
Fire Spirit Goblins Minions Inferno Tower
Barbarian Barrel
Fire Spirit Ice Spirit Goblins Inferno Tower
The Log
Fire Spirit Ice Spirit Goblins Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit Ice Spirit Goblins Minions
Royal Delivery
Fire Spirit Ice Spirit Goblins Minions Mini P.E.K.K.A Hog Rider
Fireball
Minions Hog Rider Inferno Tower
Poison
Minions Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Mini P.E.K.K.A Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Goblins Zap Minions Mini P.E.K.K.A Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Goblins Zap

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Ice Spirit
Zap Minions Hog Rider Goblins Mini P.E.K.K.A
Goblins
Hog Rider Ice Spirit Zap
Zap
Ice Spirit Hog Rider Fire Spirit Goblins Minions Mini P.E.K.K.A
Minions
Ice Spirit Hog Rider Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Minions Hog Rider
Hog Rider
Fire Spirit Ice Spirit Goblins Zap Minions Mini P.E.K.K.A
Inferno Tower

Defense Synergies 4 11

Fire Spirit
Ice Spirit Zap Mini P.E.K.K.A Inferno Tower
Ice Spirit
Zap Mini P.E.K.K.A Inferno Tower Fire Spirit Goblins Minions
Goblins
Ice Spirit Zap Inferno Tower
Zap
Ice Spirit Mini P.E.K.K.A Fire Spirit Goblins Minions Inferno Tower
Minions
Ice Spirit Zap Inferno Tower
Mini P.E.K.K.A
Ice Spirit Zap Fire Spirit
Hog Rider
Inferno Tower
Ice Spirit Fire Spirit Goblins Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower
Mini P.E.K.K.A Inferno Tower Ice Spirit Goblins Zap Minions
Mini P.E.K.K.A Inferno Tower Fire Spirit Goblins Minions
Mini P.E.K.K.A Inferno Tower Goblins Minions
Mini P.E.K.K.A
Fire Spirit Goblins Zap Minions
Minions Inferno Tower Fire Spirit Ice Spirit Zap
Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower Goblins Minions
Fire Spirit Ice Spirit Goblins Mini P.E.K.K.A Inferno Tower
Goblins Minions Zap
Minions Inferno Tower Zap
Mini P.E.K.K.A Inferno Tower Fire Spirit Ice Spirit Zap Minions
Fire Spirit Ice Spirit Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower
Inferno Tower Ice Spirit Zap Mini P.E.K.K.A
Goblins Minions Mini P.E.K.K.A Inferno Tower
Fire Spirit Ice Spirit Goblins Zap Minions
Zap Fire Spirit Ice Spirit Minions
Mini P.E.K.K.A Inferno Tower
Fire Spirit Goblins Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Inferno Tower
Zap Mini P.E.K.K.A
Ice Spirit Goblins Zap Minions Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Zap Inferno Tower
Inferno Tower Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Minions
Mini P.E.K.K.A Goblins Minions Inferno Tower
Mini P.E.K.K.A Inferno Tower
Zap Ice Spirit Goblins Minions Mini P.E.K.K.A Inferno Tower
Inferno Tower
Minions Mini P.E.K.K.A Inferno Tower
Zap
Mini P.E.K.K.A Inferno Tower
Inferno Tower Ice Spirit Goblins Zap Minions Mini P.E.K.K.A
Minions Zap Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Fire Spirit Zap
Fire Spirit Ice Spirit Zap Minions
Fire Spirit
Fire Spirit Ice Spirit Zap
Zap
Fire Spirit Goblins Minions Mini P.E.K.K.A
Zap
Fire Spirit Zap
Fire Spirit
Minions
Zap
Zap
Minions Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A
Fire Spirit Zap
Minions
Zap
Zap Fire Spirit Ice Spirit
Zap
Zap
Zap
Fire Spirit Zap
Zap Ice Spirit Minions
Mini P.E.K.K.A
Zap
Zap Ice Spirit
Zap Fire Spirit Ice Spirit Minions
Fire Spirit Zap
Mini P.E.K.K.A
Zap
Zap
Zap Ice Spirit Minions
Zap
Zap

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