My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Ice Spirit Guards Executioner
The Log
Ice Spirit Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Hog Rider Guards Executioner P.E.K.K.A
Fireball
Hog Rider Executioner
Poison
Guards Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Guards Tornado Fireball Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Guards Tornado

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Guards Executioner
Fireball
Hog Rider Tornado The Log
Hog Rider
Ice Spirit Fireball The Log Guards Tornado Executioner
Guards
Ice Spirit Hog Rider The Log
Tornado
Fireball Executioner P.E.K.K.A Hog Rider The Log
Executioner
Tornado Ice Spirit Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Tornado Executioner The Log
The Log
Hog Rider Fireball Guards Tornado Executioner P.E.K.K.A

Defense Synergies 5 10

Ice Spirit
Fireball Guards Tornado Executioner P.E.K.K.A The Log
Fireball
Tornado The Log Ice Spirit
Hog Rider
Guards
Ice Spirit Executioner The Log
Tornado
Fireball Executioner P.E.K.K.A Ice Spirit The Log
Executioner
Tornado Ice Spirit Guards The Log
P.E.K.K.A
Tornado The Log Ice Spirit
The Log
Fireball P.E.K.K.A Ice Spirit Guards Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log
P.E.K.K.A Ice Spirit Executioner The Log
Tornado P.E.K.K.A Executioner
P.E.K.K.A Guards
Fireball Tornado P.E.K.K.A The Log
Fireball Tornado The Log Guards Executioner
Tornado Ice Spirit Fireball Executioner
Fireball P.E.K.K.A The Log
P.E.K.K.A Tornado
Guards Tornado Ice Spirit
Guards Executioner Fireball Tornado The Log
Executioner Fireball Tornado
P.E.K.K.A Ice Spirit Fireball Guards The Log
Fireball Executioner Ice Spirit Guards Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Ice Spirit Fireball P.E.K.K.A The Log
Fireball Tornado Executioner P.E.K.K.A
Ice Spirit Fireball Guards Tornado Executioner The Log
Tornado Executioner The Log Ice Spirit Fireball Guards
P.E.K.K.A Tornado
Fireball Guards Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A
Fireball Executioner The Log
Guards P.E.K.K.A Ice Spirit The Log
Guards P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A Guards Executioner
Fireball Executioner Ice Spirit Tornado
Guards P.E.K.K.A Fireball
P.E.K.K.A
P.E.K.K.A Ice Spirit Fireball Tornado The Log
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Fireball Guards Tornado The Log
P.E.K.K.A Fireball Guards Executioner
Fireball Executioner
Guards Ice Spirit Fireball Tornado Executioner P.E.K.K.A The Log
Executioner Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Tornado Executioner The Log
Fireball The Log
Fireball Guards The Log
Fireball Executioner The Log
Fireball Executioner Ice Spirit Tornado
Tornado Executioner The Log
Fireball The Log Ice Spirit Tornado Executioner
Fireball The Log Tornado
Fireball Guards Tornado
Fireball Tornado The Log
Fireball Tornado Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado
Fireball Executioner The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Ice Spirit Fireball Executioner
Fireball The Log Tornado Executioner
Fireball Tornado The Log
Fireball Tornado The Log
Fireball Tornado Executioner
Ice Spirit Fireball Guards
Fireball
Fireball The Log
Ice Spirit Fireball
P.E.K.K.A
Fireball The Log
Ice Spirit Fireball Guards
Fireball Tornado Executioner
The Log Fireball
Fireball Executioner
The Log Fireball Executioner
Fireball Tornado
Executioner P.E.K.K.A
Ice Spirit Fireball Guards Tornado The Log
Fireball Tornado Executioner
Fireball Tornado Executioner The Log

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