My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Hog Rider
Giant Snowball
Bats Minions Goblin Gang Hog Rider
Zap
Bats Minions Goblin Gang Mortar
Barbarian Barrel
Ice Spirit Goblin Gang Mortar
The Log
Ice Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Ice Spirit Bats Minions Goblin Gang
Royal Delivery
Ice Spirit Bats Minions Goblin Gang Hog Rider
Fireball
Minions Goblin Gang Mortar Hog Rider
Poison
Bats Minions Goblin Gang Mortar
Lightning
Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap The Log Minions Goblin Gang Mortar Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap The Log

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Hog Rider Bats Mortar
Bats
Hog Rider Ice Spirit Zap Minions Mortar
Zap
Ice Spirit Hog Rider Bats Minions Mortar The Log
Minions
Ice Spirit Hog Rider Bats Zap Mortar
Goblin Gang
Hog Rider Mortar
Mortar
Ice Spirit Bats Zap Minions Goblin Gang Hog Rider The Log
Hog Rider
Ice Spirit Bats Zap Minions Goblin Gang The Log Mortar
The Log
Hog Rider Zap Mortar

Defense Synergies 2 17

Ice Spirit
Zap Goblin Gang Bats Minions Mortar The Log
Bats
Ice Spirit Zap Minions Mortar The Log
Zap
Ice Spirit Bats Minions Goblin Gang Mortar The Log
Minions
Ice Spirit Bats Zap Mortar The Log
Goblin Gang
Ice Spirit Zap Mortar The Log
Mortar
Ice Spirit Bats Zap Minions Goblin Gang The Log
Hog Rider
The Log
Ice Spirit Bats Zap Minions Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mortar The Log
Ice Spirit Bats Zap Minions Goblin Gang Mortar The Log
Goblin Gang Mortar Bats Minions
Bats Minions Goblin Gang Mortar
The Log
Goblin Gang The Log Bats Zap Minions
Bats Minions Ice Spirit Zap Goblin Gang Mortar
Zap The Log
Minions Goblin Gang Mortar
Goblin Gang Ice Spirit
Bats Minions Goblin Gang Zap The Log
Minions Bats Zap Goblin Gang
Mortar Ice Spirit Bats Zap Minions Goblin Gang The Log
Ice Spirit Bats Zap Minions Goblin Gang Mortar The Log
Goblin Gang Mortar
Ice Spirit Zap Goblin Gang Mortar The Log
Bats Minions Goblin Gang Mortar
Ice Spirit Mortar Bats Zap Minions Goblin Gang The Log
Zap Mortar The Log Ice Spirit Bats Minions
Mortar
Goblin Gang Bats Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang Mortar The Log
Goblin Gang Ice Spirit Bats Zap Minions The Log
Goblin Gang Bats Zap The Log
Goblin Gang
Ice Spirit Bats Zap Minions Goblin Gang
Goblin Gang Bats Minions
Zap Ice Spirit Bats Minions Mortar The Log
Goblin Gang
Bats Minions
Zap The Log
Goblin Gang
Goblin Gang Ice Spirit Bats Zap Minions Mortar The Log
Bats Minions Zap The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar Zap The Log
The Log
The Log
Zap Mortar The Log
Ice Spirit Bats Zap Minions
Mortar The Log
The Log Ice Spirit Zap
The Log Zap Mortar
Bats Minions Goblin Gang
Zap Mortar The Log
Zap
Mortar The Log
Minions Mortar
Zap Mortar The Log
Zap Mortar The Log
Mortar The Log
Mortar
Bats Minions
Zap Mortar The Log
Zap Mortar The Log
Minions The Log
The Log
Zap Mortar The Log
Zap The Log Ice Spirit Mortar
Mortar The Log Zap
Zap Mortar The Log
Zap Mortar The Log
Bats Zap
Zap Ice Spirit Bats Minions
Zap Mortar The Log
Zap Ice Spirit
The Log
Zap Ice Spirit Bats Minions Goblin Gang
Zap
The Log
Goblin Gang
The Log Zap Mortar
Zap
Zap Ice Spirit Bats Minions Goblin Gang The Log
Bats Zap
Zap Mortar The Log

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