My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers Tombstone Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Miner
Giant Snowball
Bats Archers Tombstone Miner Lumberjack
Zap
Bats Archers Tombstone
Barbarian Barrel
Ice Spirit Archers Tombstone Magic Archer Lumberjack
The Log
Ice Spirit Archers Tombstone Lumberjack
Earthquake
Archers Tombstone
Arrows
Ice Spirit Bats Archers Tombstone
Royal Delivery
Ice Spirit Bats Archers Miner Magic Archer Lumberjack
Fireball
Archers Tombstone Magic Archer Lumberjack
Poison
Bats Archers Tombstone Magic Archer
Lightning
Tombstone Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tombstone Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Archers Tombstone Miner Fireball Magic Archer Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Archers Tombstone

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Archers Miner Lumberjack
Bats
Miner Ice Spirit Lumberjack
Archers
Ice Spirit Miner Lumberjack
Tombstone
Fireball
Miner Magic Archer
Miner
Bats Ice Spirit Archers Fireball Magic Archer Lumberjack
Magic Archer
Fireball Miner Lumberjack
Lumberjack
Ice Spirit Bats Archers Miner Magic Archer

Defense Synergies 0 16

Ice Spirit
Bats Archers Tombstone Fireball Miner Magic Archer Lumberjack
Bats
Ice Spirit Lumberjack
Archers
Ice Spirit Tombstone Lumberjack
Tombstone
Ice Spirit Archers Fireball Magic Archer Lumberjack
Fireball
Ice Spirit Tombstone Miner Lumberjack
Miner
Ice Spirit Fireball
Magic Archer
Ice Spirit Tombstone Lumberjack
Lumberjack
Ice Spirit Bats Archers Tombstone Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Magic Archer
Lumberjack Ice Spirit Bats Tombstone
Lumberjack Bats Archers Tombstone
Lumberjack Bats Tombstone
Tombstone Fireball Lumberjack
Fireball Bats Archers Magic Archer Lumberjack
Bats Ice Spirit Archers Tombstone Fireball Magic Archer
Fireball Magic Archer
Tombstone Lumberjack
Ice Spirit Archers Miner Lumberjack
Bats Archers Tombstone Fireball Magic Archer Lumberjack
Bats Archers Fireball Magic Archer
Tombstone Lumberjack Ice Spirit Bats Fireball
Fireball Ice Spirit Bats Tombstone Magic Archer Lumberjack
Tombstone Lumberjack
Ice Spirit Fireball Lumberjack
Bats Tombstone Fireball Lumberjack
Ice Spirit Tombstone Fireball Bats Archers Magic Archer Lumberjack
Ice Spirit Bats Archers Tombstone Fireball Magic Archer Lumberjack
Lumberjack
Bats Archers Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Tombstone Fireball
Fireball Archers Miner Magic Archer Lumberjack
Tombstone Lumberjack Ice Spirit Bats
Lumberjack Bats Fireball
Tombstone Lumberjack
Fireball Ice Spirit Bats Archers Magic Archer
Bats Archers Tombstone Fireball Lumberjack
Lumberjack
Ice Spirit Bats Tombstone Fireball Magic Archer
Tombstone
Bats Tombstone Lumberjack
Fireball
Tombstone Fireball Lumberjack
Archers Fireball Magic Archer
Tombstone Ice Spirit Bats Archers Fireball Magic Archer Lumberjack
Bats Archers Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Miner Magic Archer
Fireball Miner Magic Archer
Fireball
Fireball Magic Archer
Fireball Ice Spirit Bats Magic Archer
Archers Magic Archer
Fireball Ice Spirit Magic Archer
Fireball Miner
Bats Fireball Lumberjack
Miner Fireball Magic Archer
Fireball Archers Magic Archer
Fireball Miner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Bats
Archers Fireball Magic Archer
Fireball Miner Magic Archer
Fireball Magic Archer
Fireball
Fireball
Ice Spirit Fireball Magic Archer
Fireball Miner Magic Archer
Fireball Miner Magic Archer
Fireball Miner Magic Archer
Bats Archers Fireball Magic Archer
Ice Spirit Bats Fireball
Fireball
Fireball Miner Magic Archer
Ice Spirit Fireball Magic Archer
Fireball Magic Archer
Ice Spirit Bats Archers Tombstone Fireball Magic Archer
Fireball Archers Magic Archer
Fireball
Fireball Miner Magic Archer Lumberjack
Fireball Magic Archer
Fireball
Ice Spirit Bats Fireball Magic Archer
Bats Fireball Magic Archer
Fireball Miner Magic Archer

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