My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Graveyard
Giant Snowball
Archers Barbarians Guards Graveyard
Zap
Archers Guards Graveyard
Barbarian Barrel
Ice Spirit Archers Knight Barbarians Guards Graveyard
The Log
Ice Spirit Archers Barbarians Guards Graveyard
Earthquake
Archers Barbarians Guards Graveyard
Arrows
Ice Spirit Archers Guards Graveyard
Royal Delivery
Ice Spirit Archers Knight Barbarians Guards Graveyard
Fireball
Archers Barbarians
Poison
Archers Barbarians Guards Graveyard
Lightning
Knight
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Guards Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Arrows Knight Guards Freeze Barbarians Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Arrows Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Archers Barbarians Guards Graveyard
Archers
Knight Ice Spirit Arrows Graveyard
Arrows
Graveyard Archers Knight Freeze
Knight
Ice Spirit Archers Graveyard Arrows
Barbarians
Ice Spirit
Guards
Ice Spirit Graveyard
Freeze
Graveyard Arrows
Graveyard
Arrows Knight Freeze Ice Spirit Archers Guards

Defense Synergies 1 7

Ice Spirit
Archers Knight Barbarians Guards
Archers
Knight Ice Spirit Guards
Arrows
Knight Barbarians
Knight
Archers Ice Spirit Arrows
Barbarians
Ice Spirit Arrows
Guards
Ice Spirit Archers
Freeze
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Barbarians Ice Spirit Knight
Barbarians Archers Knight Freeze
Barbarians Knight Guards
Arrows Barbarians
Arrows Freeze Archers Guards
Ice Spirit Archers Arrows Freeze
Arrows Barbarians
Barbarians
Knight Guards Ice Spirit Archers Barbarians
Archers Barbarians Guards Arrows Knight Freeze
Arrows Archers
Barbarians Ice Spirit Knight Guards Freeze
Ice Spirit Arrows Barbarians Guards Freeze
Barbarians Knight
Barbarians Ice Spirit Freeze
Barbarians Arrows Knight
Ice Spirit Arrows Archers Knight Barbarians Guards
Arrows Freeze Ice Spirit Archers Knight Barbarians Guards
Barbarians
Archers Arrows Knight Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Guards Archers
Archers Arrows Knight
Barbarians Guards Ice Spirit Knight
Guards Knight Barbarians
Barbarians Knight Guards
Arrows Ice Spirit Archers Freeze
Guards Archers Knight Barbarians
Knight Barbarians
Freeze Ice Spirit Knight Barbarians
Barbarians Guards
Knight Barbarians Guards
Arrows Barbarians Guards
Barbarians Knight Guards
Archers Barbarians
Barbarians Guards Ice Spirit Archers Knight Freeze
Arrows Archers Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards Freeze
Arrows
Arrows
Arrows Knight Barbarians Guards Freeze
Arrows
Arrows Ice Spirit Freeze
Archers Arrows
Arrows Ice Spirit Freeze
Arrows
Guards
Arrows Knight
Archers Arrows
Knight
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Archers Arrows
Arrows
Arrows
Arrows Barbarians
Arrows Freeze Ice Spirit
Arrows
Arrows
Arrows
Archers Arrows
Ice Spirit Guards Freeze
Arrows
Ice Spirit Arrows Freeze
Arrows
Ice Spirit Archers Barbarians Guards Freeze
Archers Arrows
Freeze
Arrows
Knight
Arrows
Arrows
Ice Spirit Guards Freeze
Freeze

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