My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard Hunter P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram
Barbarian Barrel
Battle Ram Wizard Hunter Magic Archer
The Log
Battle Ram Hunter
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Ram Wizard Hunter P.E.K.K.A Magic Archer
Fireball
Battle Ram Wizard Hunter Magic Archer
Poison
Bats Wizard Hunter Magic Archer
Lightning
Battle Ram Wizard Hunter Magic Archer
Rocket
Wizard Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Hunter The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Battle Ram Freeze Hunter Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Battle Ram Freeze

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram P.E.K.K.A
Battle Ram
The Log Magic Archer Bats Freeze Hunter P.E.K.K.A
Wizard
P.E.K.K.A
Freeze
Battle Ram
Hunter
Battle Ram P.E.K.K.A
P.E.K.K.A
Magic Archer Bats Battle Ram Wizard Hunter The Log
The Log
Battle Ram P.E.K.K.A Magic Archer
Magic Archer
Battle Ram P.E.K.K.A The Log

Defense Synergies 1 11

Bats
Freeze Hunter P.E.K.K.A The Log
Battle Ram
Wizard
Freeze P.E.K.K.A The Log
Freeze
Bats Wizard Hunter
Hunter
Bats Freeze P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Wizard Hunter
The Log
P.E.K.K.A Bats Wizard Hunter Magic Archer
Magic Archer
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Magic Archer
Hunter P.E.K.K.A Bats The Log
Hunter P.E.K.K.A Bats Freeze
Hunter P.E.K.K.A Bats
P.E.K.K.A The Log
Freeze The Log Bats Hunter Magic Archer
Bats Hunter Wizard Freeze Magic Archer
P.E.K.K.A The Log Magic Archer
Hunter P.E.K.K.A
Hunter
Bats Wizard Freeze Hunter The Log Magic Archer
Hunter Bats Wizard Magic Archer
Hunter P.E.K.K.A Bats Wizard Freeze The Log
Wizard Bats Freeze Hunter P.E.K.K.A The Log Magic Archer
P.E.K.K.A Hunter
Freeze Hunter P.E.K.K.A The Log
Wizard Bats Hunter P.E.K.K.A
Bats Wizard Hunter The Log Magic Archer
Wizard Freeze Hunter The Log Bats Magic Archer
P.E.K.K.A Hunter
Wizard Bats Hunter P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Wizard Hunter The Log Magic Archer
P.E.K.K.A Bats Hunter The Log
Hunter P.E.K.K.A Bats The Log
P.E.K.K.A Hunter
Wizard Bats Freeze Hunter Magic Archer
P.E.K.K.A Bats Hunter
P.E.K.K.A Hunter
Freeze P.E.K.K.A Bats The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Bats Hunter
P.E.K.K.A The Log
P.E.K.K.A Wizard Hunter
Wizard Magic Archer
Bats Freeze Hunter P.E.K.K.A The Log Magic Archer
Bats Wizard Freeze Hunter P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze The Log
The Log Magic Archer
The Log Magic Archer
Freeze The Log
Wizard The Log Magic Archer
Wizard Bats Freeze Hunter Magic Archer
Wizard The Log Magic Archer
The Log Wizard Freeze Hunter Magic Archer
The Log Wizard
Bats
Wizard The Log Magic Archer
Wizard Magic Archer
Hunter The Log Magic Archer
Freeze Magic Archer
The Log Magic Archer
Wizard Hunter The Log Magic Archer
Magic Archer Wizard The Log
Freeze
Bats
Wizard Hunter The Log Magic Archer
Wizard The Log Magic Archer
The Log Magic Archer
Wizard
The Log
The Log
Freeze The Log Wizard Hunter Magic Archer
The Log Wizard Hunter Magic Archer
Wizard The Log Magic Archer
The Log Magic Archer
Bats Wizard Hunter Magic Archer
Bats Wizard Freeze
Wizard Hunter The Log Magic Archer
Freeze Magic Archer
P.E.K.K.A
Wizard The Log Magic Archer
Bats Freeze Magic Archer
Wizard Hunter Magic Archer
Freeze
The Log
Wizard Hunter Magic Archer
The Log Wizard Magic Archer
P.E.K.K.A
Bats Freeze The Log Magic Archer
Bats Magic Archer
Freeze The Log Magic Archer

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