My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Giant Hunter Prince Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Prince Night Witch
Giant Snowball
Spear Goblins Musketeer Night Witch
Zap
Spear Goblins Prince Night Witch
Barbarian Barrel
Spear Goblins Musketeer Hunter Royal Ghost Night Witch
The Log
Spear Goblins Musketeer Hunter Prince
Earthquake
Spear Goblins
Arrows
Spear Goblins Night Witch
Royal Delivery
Spear Goblins Musketeer Hunter Prince Royal Ghost Night Witch
Fireball
Musketeer Hunter Night Witch
Poison
Spear Goblins Musketeer Hunter Night Witch
Lightning
Musketeer Hunter Prince Night Witch
Rocket
Musketeer Hunter Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Prince Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Royal Ghost Musketeer Hunter Night Witch Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Royal Ghost Musketeer

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Prince Royal Ghost
Arrows
Giant Prince Night Witch
Musketeer
Giant Prince Royal Ghost
Giant
Arrows Musketeer Hunter Prince Night Witch Spear Goblins Royal Ghost
Hunter
Giant Prince
Prince
Giant Spear Goblins Arrows Musketeer Hunter Royal Ghost
Royal Ghost
Spear Goblins Musketeer Giant Prince
Night Witch
Giant Arrows

Defense Synergies 0 8

Spear Goblins
Arrows Musketeer Prince Royal Ghost Night Witch
Arrows
Spear Goblins Prince
Musketeer
Spear Goblins Royal Ghost
Giant
Hunter
Prince
Prince
Spear Goblins Arrows Hunter
Royal Ghost
Spear Goblins Musketeer
Night Witch
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer
Hunter Musketeer Prince Night Witch
Hunter Prince Musketeer Night Witch
Hunter Prince Night Witch Musketeer
Arrows Prince
Arrows Spear Goblins Musketeer Hunter Royal Ghost Night Witch
Musketeer Hunter Spear Goblins Arrows Night Witch
Arrows Musketeer
Hunter Musketeer Prince Night Witch
Spear Goblins Musketeer Hunter Prince Royal Ghost Night Witch
Spear Goblins Arrows Musketeer Hunter Royal Ghost Night Witch
Arrows Musketeer Hunter Spear Goblins Night Witch
Hunter Prince Night Witch Musketeer
Arrows Hunter Prince Royal Ghost Night Witch
Hunter Prince
Hunter Prince
Arrows Musketeer Hunter Prince Night Witch
Arrows Spear Goblins Musketeer Hunter Prince Royal Ghost Night Witch
Arrows Hunter Spear Goblins Musketeer Royal Ghost
Musketeer Hunter Prince
Royal Ghost Spear Goblins Arrows Musketeer Hunter Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Prince Royal Ghost
Arrows Musketeer Hunter Prince Royal Ghost
Spear Goblins Musketeer Hunter Prince
Hunter Prince Musketeer Night Witch
Musketeer Hunter Prince Night Witch
Arrows Musketeer Hunter
Prince Spear Goblins Musketeer Hunter Night Witch
Hunter Prince
Spear Goblins Prince
Musketeer
Musketeer Hunter Prince
Arrows Prince
Prince Hunter Night Witch
Musketeer
Spear Goblins Musketeer Hunter Prince Night Witch
Arrows Musketeer Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Royal Ghost
Arrows Musketeer Royal Ghost
Arrows
Arrows Musketeer Prince
Arrows
Arrows Spear Goblins Musketeer Hunter
Arrows Musketeer
Arrows Hunter
Arrows
Musketeer Prince Night Witch
Arrows Musketeer Prince
Arrows Musketeer
Musketeer Hunter
Arrows Musketeer
Arrows Musketeer Prince
Spear Goblins Arrows Musketeer Hunter
Arrows Musketeer
Arrows
Night Witch
Arrows Musketeer Hunter Prince
Arrows
Musketeer Prince Night Witch
Arrows
Musketeer Prince
Arrows Musketeer
Arrows Hunter
Arrows Musketeer Hunter Royal Ghost
Arrows Musketeer Prince
Arrows Musketeer
Arrows Musketeer Hunter Night Witch
Musketeer
Night Witch
Arrows Musketeer Hunter Night Witch
Arrows
Prince
Arrows
Spear Goblins Musketeer Prince Night Witch
Arrows Musketeer Hunter
Arrows
Musketeer Hunter Prince
Arrows Musketeer
Arrows
Musketeer Prince
Musketeer
Musketeer
Musketeer Prince Royal Ghost

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