My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Elite Barbarians Giant Sparky
Giant Snowball
Archers Minion Horde
Zap
Archers Minion Horde Sparky
Barbarian Barrel
Archers Elite Barbarians Wizard Sparky
The Log
Archers Elite Barbarians Sparky
Earthquake
Archers
Arrows
Archers Minion Horde
Royal Delivery
Archers Minion Horde Elite Barbarians Wizard Sparky
Fireball
Archers Minion Horde Elite Barbarians Wizard Sparky
Poison
Archers Minion Horde Wizard Sparky
Lightning
Elite Barbarians Wizard Sparky
Rocket
Minion Horde Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Minion Horde Giant Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Archers Minion Horde

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Sparky Archers Minion Horde
Archers
Zap Elite Barbarians Giant
Minion Horde
Rage Zap Giant Sparky
Elite Barbarians
Zap Rage Archers Wizard Sparky
Giant
Zap Rage Sparky Archers Minion Horde Wizard
Wizard
Elite Barbarians Giant Rage Sparky
Rage
Minion Horde Elite Barbarians Giant Sparky Wizard
Sparky
Zap Giant Rage Minion Horde Elite Barbarians Wizard

Defense Synergies 0 6

Zap
Archers Minion Horde Elite Barbarians Sparky
Archers
Zap
Minion Horde
Zap Sparky
Elite Barbarians
Zap Wizard
Giant
Wizard
Elite Barbarians
Rage
Sparky
Zap Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Sparky
Minion Horde Elite Barbarians Sparky Zap
Minion Horde Sparky Archers Elite Barbarians
Minion Horde Elite Barbarians Sparky
Elite Barbarians Sparky
Zap Archers
Minion Horde Zap Archers Wizard
Zap Sparky
Minion Horde Sparky Elite Barbarians
Elite Barbarians Archers Minion Horde Sparky
Archers Minion Horde Zap Wizard
Minion Horde Zap Archers Wizard
Minion Horde Sparky Zap Elite Barbarians Wizard
Wizard Sparky Zap Minion Horde
Elite Barbarians Sparky Minion Horde
Minion Horde Zap Elite Barbarians Sparky
Minion Horde Wizard Sparky Elite Barbarians
Zap Archers Minion Horde Elite Barbarians Wizard
Zap Wizard Archers
Sparky Elite Barbarians
Wizard Archers Minion Horde Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Sparky
Zap Archers Elite Barbarians Wizard
Zap Minion Horde Elite Barbarians Sparky
Zap Minion Horde Elite Barbarians Sparky
Minion Horde Elite Barbarians Sparky
Wizard Zap Archers Minion Horde
Sparky Archers Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Sparky
Zap Minion Horde Elite Barbarians Sparky
Minion Horde Sparky
Minion Horde Elite Barbarians Sparky
Zap Elite Barbarians
Elite Barbarians Minion Horde Wizard Sparky
Wizard Archers Minion Horde Sparky
Elite Barbarians Sparky Zap Archers Minion Horde
Zap Archers Minion Horde Elite Barbarians Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Zap
Minion Horde Sparky
Sparky
Wizard Zap Minion Horde Sparky
Wizard Zap Minion Horde
Archers Minion Horde Wizard Sparky
Zap Wizard
Zap Wizard
Minion Horde Elite Barbarians Sparky
Zap Minion Horde Wizard Sparky
Zap Archers Wizard
Elite Barbarians Sparky
Minion Horde
Zap Elite Barbarians Sparky
Zap Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Sparky
Minion Horde Sparky
Zap Archers Wizard Sparky
Zap Wizard
Minion Horde Sparky
Wizard
Sparky
Zap Minion Horde
Zap Wizard Sparky
Minion Horde
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Elite Barbarians Zap Archers Minion Horde Wizard Sparky
Zap Minion Horde Wizard
Minion Horde Elite Barbarians Sparky
Zap Minion Horde Wizard Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Wizard Sparky
Zap Minion Horde Archers
Zap Archers Wizard
Minion Horde Wizard Sparky
Zap Wizard
Zap Sparky
Minion Horde Elite Barbarians Sparky
Zap Minion Horde Elite Barbarians Sparky
Zap
Zap Sparky

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