My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant Guards Sparky
Giant Snowball
Minions Minion Horde Guards
Zap
Minions Minion Horde Guards Sparky
Barbarian Barrel
Guards Ice Wizard Sparky
The Log
Guards Sparky
Earthquake
Guards
Arrows
Minions Minion Horde Guards
Royal Delivery
Minions Minion Horde Guards Ice Wizard Sparky
Fireball
Minions Minion Horde Ice Wizard Sparky
Poison
Minions Minion Horde Guards Ice Wizard Sparky
Lightning
Ice Wizard Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Tornado Ice Wizard Minion Horde Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Guards Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Sparky Minions Minion Horde Guards Ice Wizard
Minions
Giant Zap Sparky
Minion Horde
Zap Giant Sparky
Giant
Zap Minions Sparky Minion Horde Guards Tornado Ice Wizard
Guards
Zap Giant
Tornado
Zap Sparky Giant Ice Wizard
Ice Wizard
Zap Giant Tornado
Sparky
Zap Giant Tornado Minions Minion Horde

Defense Synergies 2 13

Zap
Minions Minion Horde Guards Tornado Ice Wizard Sparky
Minions
Zap Ice Wizard
Minion Horde
Zap Tornado Ice Wizard Sparky
Giant
Guards
Zap Ice Wizard Sparky
Tornado
Ice Wizard Sparky Zap Minion Horde Sparky
Ice Wizard
Tornado Zap Minions Minion Horde Guards
Sparky
Tornado Zap Minion Horde Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Sparky
Minion Horde Sparky Zap Minions Ice Wizard
Minion Horde Tornado Sparky Minions Ice Wizard
Minion Horde Sparky Minions Guards Ice Wizard
Tornado Sparky
Tornado Zap Minions Guards Ice Wizard
Minions Minion Horde Tornado Zap Ice Wizard
Zap Sparky
Minion Horde Sparky Minions Tornado Ice Wizard
Guards Tornado Minion Horde Ice Wizard Sparky
Minions Minion Horde Guards Ice Wizard Zap Tornado
Minions Minion Horde Zap Tornado Ice Wizard
Minion Horde Sparky Zap Minions Guards Ice Wizard
Sparky Zap Minions Minion Horde Guards Tornado
Sparky Minion Horde
Minion Horde Tornado Zap Sparky
Minion Horde Sparky Minions Tornado
Zap Minions Minion Horde Guards Tornado Ice Wizard
Zap Tornado Minions Guards Ice Wizard
Sparky Tornado
Minions Minion Horde Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Sparky
Zap
Guards Zap Minions Minion Horde Sparky
Guards Zap Minion Horde Tornado Sparky
Minion Horde Guards Sparky
Zap Minions Minion Horde Tornado Ice Wizard
Guards Sparky Minions Minion Horde Ice Wizard
Minion Horde Sparky
Zap Minion Horde Minions Tornado Sparky
Minion Horde Guards Sparky
Minions Minion Horde Guards Sparky
Zap Guards Tornado
Minion Horde Guards Sparky
Minion Horde Sparky
Guards Sparky Zap Minions Minion Horde Tornado
Minions Zap Minion Horde Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Guards Sparky
Zap Tornado Ice Wizard
Minion Horde Sparky
Guards Sparky
Zap Minion Horde Sparky
Zap Minions Minion Horde Tornado Ice Wizard
Minion Horde Tornado Sparky
Zap Tornado Ice Wizard
Zap Tornado
Minions Minion Horde Guards Tornado Sparky
Zap Minion Horde Tornado Sparky
Zap Tornado
Sparky
Minions Minion Horde
Zap Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Tornado Sparky
Minions Minion Horde Sparky
Zap Sparky
Zap Tornado
Minions Minion Horde Sparky
Tornado
Tornado Sparky
Zap Minion Horde
Zap Tornado Ice Wizard Sparky
Minion Horde
Zap Tornado Ice Wizard Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Zap Minion Horde Tornado Ice Wizard Sparky
Zap Minions Minion Horde Guards
Minion Horde Sparky
Zap Minion Horde Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Sparky
Zap Minion Horde Minions Guards
Zap Tornado Ice Wizard
Minion Horde Sparky
Zap
Zap Tornado Sparky
Minion Horde Sparky
Zap Minions Minion Horde Guards Tornado Sparky
Zap Tornado
Zap Tornado Sparky

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