My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon
Giant Snowball
Minion Horde Balloon Lumberjack
Zap
Minion Horde Balloon
Barbarian Barrel
Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Balloon P.E.K.K.A Electro Wizard Lumberjack
Fireball
Minion Horde Wizard Balloon Electro Wizard Lumberjack
Poison
Minion Horde Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Electro Wizard Lumberjack
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Freeze Electro Wizard Lumberjack Minion Horde Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Freeze Electro Wizard Lumberjack

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Freeze Lumberjack
Minion Horde
Freeze Lumberjack
Wizard
Balloon P.E.K.K.A Lumberjack
Freeze
Balloon Arrows Minion Horde
Balloon
Arrows Freeze Lumberjack Wizard Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Wizard Lumberjack
Electro Wizard
P.E.K.K.A Balloon Lumberjack
Lumberjack
Balloon Arrows Minion Horde Wizard P.E.K.K.A Electro Wizard

Defense Synergies 0 11

Arrows
P.E.K.K.A Lumberjack
Minion Horde
Freeze
Wizard
Freeze P.E.K.K.A Electro Wizard Lumberjack
Freeze
Minion Horde Wizard Electro Wizard Lumberjack
Balloon
P.E.K.K.A
Arrows Wizard Electro Wizard
Electro Wizard
Wizard Freeze P.E.K.K.A Lumberjack
Lumberjack
Arrows Wizard Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Freeze Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Electro Wizard
Arrows P.E.K.K.A Lumberjack
Arrows Freeze Electro Wizard Lumberjack
Minion Horde Electro Wizard Arrows Wizard Freeze
Arrows P.E.K.K.A Electro Wizard
Minion Horde P.E.K.K.A Lumberjack
Minion Horde Electro Wizard Lumberjack
Minion Horde Electro Wizard Arrows Wizard Freeze Lumberjack
Arrows Minion Horde Wizard Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Wizard Freeze Electro Wizard
Wizard Arrows Minion Horde Freeze P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Minion Horde Electro Wizard Lumberjack
Minion Horde Freeze P.E.K.K.A Electro Wizard Lumberjack
Minion Horde Wizard Arrows P.E.K.K.A Electro Wizard Lumberjack
Arrows Minion Horde Wizard Electro Wizard Lumberjack
Arrows Wizard Freeze Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Wizard Arrows Minion Horde P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A Electro Wizard
Electro Wizard Arrows Wizard Lumberjack
P.E.K.K.A Lumberjack Minion Horde Electro Wizard
P.E.K.K.A Lumberjack Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Lumberjack
Arrows Wizard Minion Horde Freeze Electro Wizard
P.E.K.K.A Minion Horde Electro Wizard Lumberjack
P.E.K.K.A Minion Horde Lumberjack
Minion Horde Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Lumberjack
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Minion Horde Wizard Lumberjack
Wizard Minion Horde
Electro Wizard Minion Horde Freeze P.E.K.K.A Lumberjack
Arrows Minion Horde Wizard Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows Electro Wizard
Arrows Minion Horde
Arrows Freeze
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Freeze
Arrows Minion Horde Wizard
Arrows Wizard Freeze
Arrows Wizard
Minion Horde Electro Wizard Lumberjack
Arrows Minion Horde Wizard Electro Wizard
Arrows Wizard
Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows Freeze
Minion Horde
Arrows Wizard Electro Wizard
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Freeze Wizard
Minion Horde
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard Freeze
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde Freeze Electro Wizard
P.E.K.K.A Minion Horde
Arrows Wizard
Minion Horde Electro Wizard Freeze
Arrows Wizard Electro Wizard
Freeze
Arrows
Minion Horde Wizard Electro Wizard Lumberjack
Arrows Wizard
Arrows
Minion Horde P.E.K.K.A
Minion Horde Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: