My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Minion Horde Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Miner
Giant Snowball
Fire Spirit Goblins Minion Horde Hog Rider Miner
Zap
Fire Spirit Goblins Minion Horde
Barbarian Barrel
Fire Spirit Goblins Electro Wizard
The Log
Fire Spirit Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Goblins Minion Horde
Royal Delivery
Fire Spirit Goblins Minion Horde Hog Rider Miner Electro Wizard
Fireball
Minion Horde Hog Rider Electro Wizard
Poison
Minion Horde Electro Wizard
Lightning
Ice Golem Electro Wizard
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Freeze Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minion Horde Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Ice Golem Miner Hog Rider Freeze Electro Wizard Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Ice Golem Miner

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Ice Golem
Goblins
Hog Rider Miner Ice Golem
Minion Horde
Miner Ice Golem Hog Rider Freeze
Ice Golem
Hog Rider Fire Spirit Goblins Minion Horde Miner Electro Wizard
Hog Rider
Fire Spirit Goblins Ice Golem Freeze Minion Horde Electro Wizard
Freeze
Hog Rider Minion Horde
Miner
Fire Spirit Goblins Minion Horde Ice Golem Electro Wizard
Electro Wizard
Ice Golem Hog Rider Miner

Defense Synergies 0 10

Fire Spirit
Ice Golem Electro Wizard
Goblins
Minion Horde Ice Golem Freeze Electro Wizard
Minion Horde
Goblins Ice Golem Freeze
Ice Golem
Fire Spirit Goblins Minion Horde Electro Wizard
Hog Rider
Freeze
Goblins Minion Horde Electro Wizard
Miner
Electro Wizard
Fire Spirit Goblins Ice Golem Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Ice Golem Electro Wizard
Minion Horde Goblins Electro Wizard
Minion Horde Fire Spirit Goblins Freeze Electro Wizard
Minion Horde Goblins Electro Wizard
Freeze Fire Spirit Goblins Electro Wizard
Minion Horde Electro Wizard Fire Spirit Freeze
Ice Golem Electro Wizard
Minion Horde Goblins
Fire Spirit Goblins Minion Horde Ice Golem Miner Electro Wizard
Goblins Minion Horde Electro Wizard Ice Golem Freeze
Minion Horde Electro Wizard
Minion Horde Fire Spirit Freeze Electro Wizard
Fire Spirit Goblins Minion Horde Freeze Electro Wizard
Minion Horde Electro Wizard
Minion Horde Freeze Electro Wizard
Minion Horde Goblins Electro Wizard
Fire Spirit Goblins Minion Horde Electro Wizard
Freeze Fire Spirit Ice Golem Electro Wizard
Electro Wizard
Fire Spirit Goblins Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Electro Wizard
Electro Wizard Ice Golem Miner
Goblins Minion Horde Ice Golem Electro Wizard
Minion Horde Ice Golem Electro Wizard
Minion Horde
Fire Spirit Minion Horde Ice Golem Freeze Electro Wizard
Goblins Minion Horde Ice Golem Electro Wizard
Minion Horde
Minion Horde Freeze Electro Wizard Goblins Ice Golem
Minion Horde
Minion Horde
Electro Wizard
Minion Horde Ice Golem
Minion Horde
Electro Wizard Goblins Minion Horde Ice Golem Freeze
Minion Horde Ice Golem Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem Freeze
Miner Electro Wizard
Minion Horde Miner
Ice Golem Freeze
Fire Spirit Minion Horde
Fire Spirit Minion Horde Ice Golem Freeze
Fire Spirit Minion Horde
Fire Spirit Ice Golem Freeze
Miner
Fire Spirit Goblins Minion Horde Electro Wizard
Miner Minion Horde Electro Wizard
Fire Spirit
Fire Spirit Ice Golem Miner
Minion Horde Freeze
Ice Golem
Minion Horde
Minion Horde
Freeze
Minion Horde
Fire Spirit Electro Wizard
Fire Spirit Miner
Minion Horde
Minion Horde
Ice Golem Freeze Fire Spirit
Minion Horde
Miner Electro Wizard
Miner
Miner
Fire Spirit Minion Horde Ice Golem Electro Wizard
Electro Wizard Minion Horde Freeze
Minion Horde
Minion Horde Miner
Minion Horde Freeze Electro Wizard
Minion Horde
Minion Horde Electro Wizard Fire Spirit Freeze
Fire Spirit Electro Wizard
Freeze
Miner Minion Horde Electro Wizard
Ice Golem
Minion Horde
Minion Horde Freeze Electro Wizard
Electro Wizard
Freeze Miner Electro Wizard

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