My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde
Giant Snowball
Minions Goblin Gang Minion Horde
Zap
Minions Goblin Gang Minion Horde Inferno Tower
Barbarian Barrel
Knight Goblin Gang Inferno Tower
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Minions Goblin Gang Minion Horde
Royal Delivery
Knight Minions Goblin Gang Minion Horde
Fireball
Minions Goblin Gang Minion Horde Inferno Tower
Poison
Minions Goblin Gang Minion Horde Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Minion Horde Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Rage Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Minions Goblin Gang Minion Horde Inferno Tower Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Minions

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Knight
Knight
Minions Goblin Gang Arrows Minion Horde
Minions
Knight Rage Golem
Goblin Gang
Knight Golem
Minion Horde
Rage Knight Golem
Inferno Tower
Rage
Minions Minion Horde
Golem
Arrows Minions Goblin Gang Minion Horde

Defense Synergies 4 5

Arrows
Knight Inferno Tower
Knight
Minions Goblin Gang Inferno Tower Arrows Minion Horde
Minions
Knight Inferno Tower
Goblin Gang
Knight Inferno Tower
Minion Horde
Knight Inferno Tower
Inferno Tower
Knight Goblin Gang Arrows Minions Minion Horde
Rage
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Minion Horde Inferno Tower
Minion Horde Inferno Tower Knight Minions Goblin Gang
Goblin Gang Minion Horde Inferno Tower Knight Minions
Minion Horde Inferno Tower Knight Minions Goblin Gang
Arrows
Arrows Goblin Gang Minions
Minions Minion Horde Inferno Tower Arrows Goblin Gang
Arrows Inferno Tower
Minion Horde Inferno Tower Minions Goblin Gang
Knight Goblin Gang Minion Horde Inferno Tower
Minions Goblin Gang Minion Horde Arrows Knight
Arrows Minions Minion Horde Inferno Tower Goblin Gang
Minion Horde Inferno Tower Knight Minions Goblin Gang
Arrows Minions Goblin Gang Minion Horde
Inferno Tower Knight Goblin Gang Minion Horde
Minion Horde Inferno Tower Goblin Gang
Minion Horde Arrows Knight Minions Goblin Gang Inferno Tower
Arrows Knight Minions Goblin Gang Minion Horde
Arrows Knight Minions
Inferno Tower
Goblin Gang Arrows Knight Minions Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower
Arrows Knight Goblin Gang
Goblin Gang Knight Minions Minion Horde Inferno Tower
Goblin Gang Knight Minion Horde Inferno Tower
Inferno Tower Knight Goblin Gang Minion Horde
Arrows Minions Goblin Gang Minion Horde
Goblin Gang Knight Minions Minion Horde Inferno Tower
Inferno Tower Knight Minion Horde
Minion Horde Knight Minions Inferno Tower
Inferno Tower Goblin Gang Minion Horde
Knight Minions Minion Horde Inferno Tower
Arrows
Knight Goblin Gang Minion Horde Inferno Tower
Minion Horde
Goblin Gang Inferno Tower Knight Minions Minion Horde
Arrows Minions Minion Horde Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows
Arrows Minion Horde
Arrows Knight
Arrows Minion Horde
Arrows Minions Minion Horde
Arrows Minion Horde
Arrows
Arrows
Minions Goblin Gang Minion Horde
Arrows Knight Minion Horde
Arrows
Knight
Arrows Minions Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows
Minions Minion Horde
Arrows
Arrows
Minions Minion Horde
Arrows
Arrows Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Arrows
Arrows Minion Horde
Minions Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Minions Goblin Gang
Arrows
Arrows
Knight Goblin Gang Minion Horde
Arrows
Arrows
Minion Horde
Minions Goblin Gang Minion Horde

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