My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Clone
Giant Snowball
Bats Goblin Gang Minion Horde Clone Witch
Zap
Bats Goblin Gang Minion Horde Clone Witch
Barbarian Barrel
Goblin Gang Wizard Clone Witch
The Log
Goblin Gang Clone Witch
Earthquake
Goblin Gang Clone Witch
Arrows
Bats Goblin Gang Minion Horde Clone Witch
Royal Delivery
Bats Goblin Gang Minion Horde Wizard Clone Witch
Fireball
Goblin Gang Minion Horde Wizard Clone Witch
Poison
Bats Goblin Gang Minion Horde Wizard Clone Witch
Lightning
Wizard Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Clone Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Clone Minion Horde Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Gang Clone

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage Clone Golem
Goblin Gang
Clone Golem
Minion Horde
Rage Clone Golem
Wizard
Rage Golem
Rage
Minion Horde Witch Bats Wizard
Clone
Golem Bats Goblin Gang Minion Horde Witch
Witch
Rage Clone Golem
Golem
Clone Bats Goblin Gang Minion Horde Wizard Witch

Defense Synergies 0 0

Bats
Goblin Gang
Minion Horde
Wizard
Rage
Clone
Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Bats Goblin Gang Witch
Goblin Gang Minion Horde Witch Bats
Minion Horde Witch Bats Goblin Gang
Goblin Gang Bats
Bats Minion Horde Goblin Gang Wizard Witch
Minion Horde Witch Goblin Gang
Goblin Gang Minion Horde
Bats Goblin Gang Minion Horde Witch Wizard
Minion Horde Bats Goblin Gang Wizard Witch
Minion Horde Bats Goblin Gang Wizard Witch
Wizard Bats Goblin Gang Minion Horde Witch
Goblin Gang Minion Horde
Minion Horde Goblin Gang
Minion Horde Wizard Bats Goblin Gang Witch
Bats Goblin Gang Minion Horde Wizard Witch
Wizard Witch Bats
Goblin Gang Wizard Bats Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Goblin Gang Wizard
Goblin Gang Bats Minion Horde Witch
Goblin Gang Bats Minion Horde
Goblin Gang Minion Horde Witch
Wizard Bats Goblin Gang Minion Horde Witch
Goblin Gang Bats Minion Horde Witch
Minion Horde
Minion Horde Bats Witch
Witch Goblin Gang Minion Horde
Bats Minion Horde Witch
Goblin Gang Minion Horde Wizard Witch
Wizard Minion Horde Witch
Goblin Gang Witch Bats Minion Horde
Bats Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Wizard Minion Horde
Wizard Bats Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard
Bats Goblin Gang Minion Horde
Minion Horde Wizard
Wizard
Minion Horde
Minion Horde Wizard Witch
Minion Horde Wizard
Bats Minion Horde
Wizard
Wizard Witch
Minion Horde
Wizard
Minion Horde
Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Bats Minion Horde Wizard Witch
Bats Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Bats Goblin Gang Witch
Wizard Witch
Goblin Gang Minion Horde Wizard
Wizard
Minion Horde
Bats Goblin Gang Minion Horde Witch
Bats Witch
Witch

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