My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Barbarians Minion Horde Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Hog Rider
Giant Snowball
Goblins Minions Barbarians Minion Horde Hog Rider Princess
Zap
Goblins Minions Mortar Minion Horde Princess
Barbarian Barrel
Goblins Mortar Barbarians Princess
The Log
Goblins Barbarians Hog Rider Princess
Earthquake
Mortar Barbarians Hog Rider
Arrows
Goblins Minions Minion Horde Princess
Royal Delivery
Goblins Minions Barbarians Minion Horde Hog Rider Princess
Fireball
Minions Mortar Barbarians Minion Horde Hog Rider Princess
Poison
Minions Mortar Barbarians Minion Horde Princess
Lightning
Mortar
Rocket
Mortar Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Princess Mortar Hog Rider Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Hog Rider Goblins Minions Mortar Minion Horde Princess
Minions
Hog Rider Zap Mortar
Mortar
Zap Minions Hog Rider
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider
Hog Rider
Goblins Zap Minions Mortar Barbarians Minion Horde Princess
Princess
Zap Hog Rider

Defense Synergies 0 12

Goblins
Zap Mortar Minion Horde Princess
Zap
Goblins Minions Mortar Barbarians Minion Horde Princess
Minions
Zap Mortar
Mortar
Goblins Zap Minions Princess
Barbarians
Zap Minion Horde
Minion Horde
Goblins Zap Barbarians
Hog Rider
Princess
Goblins Zap Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mortar Minion Horde
Barbarians Minion Horde Goblins Zap Minions Mortar
Mortar Barbarians Minion Horde Goblins Minions
Barbarians Minion Horde Goblins Minions Mortar
Barbarians Princess
Goblins Zap Minions
Minions Minion Horde Zap Mortar Princess
Zap Barbarians
Barbarians Minion Horde Goblins Minions Mortar Princess
Goblins Barbarians Minion Horde
Goblins Minions Barbarians Minion Horde Zap Princess
Minions Minion Horde Zap Princess
Mortar Barbarians Minion Horde Zap Minions
Goblins Zap Minions Mortar Barbarians Minion Horde Princess
Barbarians Mortar Minion Horde
Barbarians Minion Horde Zap Mortar
Barbarians Minion Horde Goblins Minions Mortar
Mortar Goblins Zap Minions Barbarians Minion Horde
Zap Mortar Minions Barbarians Princess
Barbarians Mortar
Goblins Minions Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap
Zap Mortar
Barbarians Goblins Zap Minions Minion Horde
Zap Barbarians Minion Horde
Barbarians Minion Horde
Zap Minions Minion Horde Princess
Goblins Minions Barbarians Minion Horde
Barbarians Minion Horde
Zap Minion Horde Goblins Minions Mortar Barbarians
Barbarians Minion Horde
Minions Barbarians Minion Horde
Zap Barbarians
Barbarians Minion Horde
Barbarians Minion Horde Princess
Barbarians Goblins Zap Minions Mortar Minion Horde
Minions Zap Barbarians Minion Horde Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar Minion Horde
Mortar Zap Princess
Minion Horde
Barbarians
Zap Mortar Minion Horde
Zap Minions Minion Horde Princess
Mortar Minion Horde Princess
Zap Princess
Zap Mortar
Goblins Minions Minion Horde
Zap Mortar Minion Horde Princess
Zap Princess
Mortar Princess
Minions Mortar Minion Horde Princess
Princess Zap Mortar
Zap Mortar Minion Horde Princess
Mortar Minion Horde Princess
Mortar
Minions Minion Horde
Zap Mortar Princess
Zap Mortar Princess
Minions Minion Horde
Princess
Zap Mortar Barbarians Minion Horde
Zap Mortar Princess
Minion Horde
Mortar Zap Princess
Zap Mortar Princess
Zap Mortar
Zap Minion Horde Princess
Zap Minions Minion Horde
Minion Horde
Zap Mortar Minion Horde
Zap Minion Horde Princess
Minion Horde
Princess
Zap Minion Horde Minions Barbarians Princess
Zap Princess
Minion Horde Princess
Zap Mortar Princess
Zap
Minion Horde
Zap Minions Minion Horde Princess
Zap Princess
Zap Mortar Princess

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